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var paper = Raphael(10, 50, 320, 200);

// Creates circle at x = 50, y = 40, with radius 10


var x = random()*100
var y = random()*100

var circle = paper.circle(x, y, 10);



// Creates circle at x = 50, y = 40, with radius 10
var circle = paper.circle(50, 40, 10);
// Sets the fill attribute of the circle to red (#f00)
circle.attr("fill", "#f00");

// Sets the stroke attribute of the circle to white
circle.attr("stroke", "#fff");
alert('s');

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