var paper = Raphael(10, 50, 320, 200); // Creates circle at x = 50, y = 40, with radius 10 var x = random()*100 var y = random()*100 var circle = paper.circle(x, y, 10); // Creates circle at x = 50, y = 40, with radius 10 var circle = paper.circle(50, 40, 10); // Sets the fill attribute of the circle to red (#f00) circle.attr("fill", "#f00"); // Sets the stroke attribute of the circle to white circle.attr("stroke", "#fff"); alert('s');