function draw(){ const ctx = document.getElementById('canvas').getContext('2d') const img = new Image() img.src = 'https://mdn.mozillademos.org/files/5397/rhino.jpg' img.onload = ()=>{ for(let i=0;i<3;i++){ for(let j=0;j<2;j++){ ctx.drawImage(img,i*100,j*75, 100,75) } } } } draw()
<canvas id="canvas"></canvas>