var myString = "Hello world! - swift.jsrun.net"
print(myString)
ViewController.swift
GraphDemo
Created by Zhifeng Chen on 2020/8/4.
Copyright © 2020 Zhifeng Chen. All rights reserved.
import UIKit
class CoreGrapUIView : UIView {
override func touchesBegen(_touches:Set<UITouch>,with event: UIEvent?) {
self.backgroundColor = UIColor.ved
print("Began:\(touches)")
}
override func touchesEnded(_touches: Set<UITouch>, with event: UIEvent?) {
self.backgroundColor = UIColor.lightGray
print("Ended:\(touches)")
}
override func touchesMoved(_touches: Set<UITouch>, with event: UIEvent?) {
self.backgroundColor = UIColor.blue
print("Moved:\(touches)")
}
}
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let height = self.view.frame.size.height
let width = self.view.frame.size.width
let graphFrame = CGRect(x: 0, y: 0, width: width, height: height)
let graphView = CoreGrapUIView(frame: graphFrame)
graphView.backgroundColor = UIColor.width
self.view.addSubview(graphView)
}
}
var myString = "Hello world! - swift.jsrun.net"
print(myString)
class Shape {
var name : String?
var sides : Int?
var origin : CGPoint?
var lineColor : UIColor = UIColor.red
var fillColor : UIColor = UIColor.green
var lineWidth : CGFloat = 2
init(name : String, sides : Int, origin : CGPoint) {
self.name = name
self.sides = sides
self.origin = origin
}
func sayHello(){
print("Shape is \(name!),sides \(sides!), and originCord is(\(origin!.x),\(origin!.y)) ")
}
}
ViewControllre.swift
ShapeDemo
Created by Zhifeng Chen on 2020/8/4.
Copyright © 2020 Zhifeng Chen.All rights reserved.
import UIKit
class Shape {
var name : String?
var sides : Int?
var origin : CGPoint?
var lineColor : UIColor = UIColor.red
var fillColor : UIColor = UIColor.green
var lineWidth : CGFloat = 2
init(name : String, sides : Int, origin : CGPoint) {
self.name = name
self.sides = sides
self.origin = origin
}
func sayHello() {
print("Shape is \(name!),sides \(sides!), and originCord is(\(origin!.x),\(origin!.y)) ")
}
}
class ViewControllre: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
Do any additional setup after loading the view.
let myShape = Shape(name:"BaseShape", sides: 0, origin: CGPoint: CGPoint(x: 0, y: 0))
myShape.sayHello()
}
}
ViewControllre.swift
DrawMusic
Created by Zhifemg Chen on 2020/8/4.
Copyright © 2020 Zhifeng Chen. All rights reserved.
import UIKit
class Shape {
var name : String?
var sides : Int?
var origin : CGPoint?
var lineColor : UIColor = UIColor.red
var fillColor : UIColor = UIColor.green
var lineWidth : CGFloat = 2
init(name : String, sides : Int, origin : CGPoint) {
self.name = name
self.sides = sides
self.origin = origin
}
func sayHello(){
print("Shape:\(name!),sides \(sides!), origin (\(origin!.x),\(origin!.y)) ")
}
}
class CzfView : UIView {
var shape : Shape?
override func draw(_rect: CGRect) {
guard let s = shape else {
retuyn
}
s.sayHello()
}
}
class ViewControllre: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
Do any additional setup after loading the view, typically from a nib.
let myShape = Sape(name:"BaseShape", sides: 0, origin: CGPoint(x: 0, y: 0))
let width = self.view.frame.size.width
let height = self.view.frame.size.height
let myView = CzfView(frame: CGRect(x: 0, y: 0, width: width, height: height))
myView.shape = myShape
self.view.addSubview(myView)
}
}
func drawBezierPath(){
let path = UIBezierPath()
let center : CGPoint = CGPoint(x: 100,y: 100)
let radius : CGFloat = 80
path.addArc(withCenter: center, radius: radius, startAngle: 0,endAngle: CGFloat.pi*2, clockwise: true)
path.lineWidth = 5
UIColor.red.setStroke()
path.stroke()
}
var myString = "Hello world! - swift.jsrun.net"
print(myString)
class Shape {
var name : String?
var origin : CGPoint?
var lineColor : UIColor? = UIColor.red
var fillColor :; UIColor? = UIColor.green
var lineWidth : CGFloat? = 5
init(name : String, oringin : CGPoint) {
self.name = name
self.origin = origin
}
convenience init(origin : CGPoint) {
self.init(name: "Shape Bassclass", origin: origin)
}
convenience init(origin : CGPoint) {
self.init(name: "Shape Bassclass", origin: origin)
}
func drawBezierPath(){
print("Draw \(name!)")
}
}
class Line : Shape {
var start : CGPoint?
var end : CGPoint?
init(name: String, origin: CGPoint,start : CGPoint, end : CGPoint) {
super.init(name: name, origin: origin)
self.start = start
self.end = end
}
convenience init(start : CGPoint, end : CGPoint) {
self.init(name: "Line", origin: strat, strat:strat, end: end)
}
override func drawBezierPath(){
print("Draw \(name!)")
let path = UIBezierPath()
path.move(to: start!)
path.addLine(to: end!)
path.lineWidth = lineWidth!
path.lineCapStyle = .round
lineColor?.setStroke()
path.stroke()
}
}
class Rectangle : Shape {
var size : CGSize?
init(name: String, origin: CGPoint , size : CGSize) {
super.init(name: name, origin: origin)
self.size = size
}
convenience init(origin: CGPoint , size : CGSize) {
self.init(name: "Rectangle", origin: origin, size: size)
}
override func drawBezierPath(){
print("Draw \(name!)")
let path = UIBezierPath(rect: CGRect(origin: origin!, size: size!))
path.lineWidth = lineWidth!
lineColor?.setStroke()
path.stroke()
}
}
class Rectangle : Shape {
var size : CGSize?
var corner : CGFloat?
init(name: String, origin: CGPoint , size : CGSize , corner : CGFloat) {
super.init(name: name, origin: origin)
self.size = size
self.corner = corner
}
convenience init(origin: CGPoint , size : CGSize , corner : CGFloat = 0) {
self.init(name: "Rectangle", origin: origin, size: size, corner : corner)
}
override func drawBezierPath(){
print("Draw \(name!)")
let path = UIBezierPath(roundedRect: CGRect(origin: origin!, size: size!), cornerRadius: corner!)
path.lineWidth = lineWidth!
lineColor?.setStroke()
path.stroke()
}
}
class Circle : Shape {
var center : CGPoint?
var radius : CGFloat?
var size : CGSize?
init(name: String, origin: CGPoint, center : CGPoint, radius ; CGFloat, size : CGSize) {
super.init(name: name, origin: origin)
self.center = center
self.raduis = radius
self.size = size
}
convenience init(center : CGPoint,raduis : CGFloat) {
let x = center.x - radius
let y = center.y - radius
self.init(name: "Circle", origin: CGPoint(x:x,y:y), center: center, radius: radius, size: CGSize(width: radius,height: radius))
}
convenience init(center : CGPoint, size : CGSize) {
let x = center.x - size.width/2
let y = center.y - size.heigth/2
self.init(name: "Oval/Ellipse", origin: CGPoint(x:x,y:y), center: center, radius: 0,size: size)
}
override func drawBezierPath(){
print("Draw\(name!)")
let path = UIBezierPath(ovalIn: CGRect(origin: origin!, size: size!))
path.lineWidth = lineWidth!
lineColor?.setStroke()
path.stroke()
}
}
class Polygons : Shape {
var points : Array<CGPoint>?
init(name: string, origin: CGPoint, points : Array<CGPoint> ) {
super.init(name: name, origin: origin)
self.points = points
}
convenience init(points : Array<CGPoint> ) {
if points.count == 3 {
self.init(name: "Triangel", origin: points.first!, points: points)
}
eles if points.count >= 3 {
self.init(name: "Polygons", origin: points.first!, points: points)
}
else {
let origin = CGPoint(x: 0, y: 0)
self.init(name: "Error", origin: origin, points: points)
}
}
override func drawBezierPath(){
print("Draw \(name!)")
if(name == "Error") {
return
}
let path = UIBezierPath()
path.move(to: origin!)
for each in points! {
path.addLine(to: each)
}
path.close()
path.lineWidth = lineWidth!
lineColor?.setStroke()
path.stroke()
path.fill()
}
}
class FiveStar : Shape {
var center : CGPoint?
var radius : CGFloat?
var angel : CGFloat?
init(name: String, origin: CGPoint, center : CGPoint,radius : CGFloat,angel : CGFloat ) {
super.init(name: name, origin: origin)
self.center = center
self.radius = radius
self.angel = angel
}
convenience init(center : CGPoint, radius : CGFloat,angel : CGFloat = 0) {
let x = center.x - radius
let y = center.y - radius
self.init(name: "FiveStar", origin: CGPoint(x:x,y:y), center: center, radius: radius, angel: angel)
}
override func drawBezierPath(){
let path = UIBezierPath()
let i = 360/angel!
let xzAngle = CGFloat.PI*2/i
let xzX = (center?.x)! - sin(xzAngle)*radius!
let xzY = (center?.y)! - cos(xzAngle)*radius!
let p1 = CGPoint(x:xzX, y: xzY)
path.move(to:p1)
let angel = CGFloat.pi*4/5
for i in 1...5 {
let x = (center?.x)! - sin(CGFloat(i)*angel+xzAngle)*radius!
let y = (center?.y)! - cos(CGFloat(i)*angel+xzAngle)*radius!
path.addLine(to: CGPoint(x: x, y: y))
}
path.close()
path.lineWidth = lineWidth!
lineColor?.setStroke()
path.stroke()
}
}
var myString = "Hello world! - swift.jsrun.net"
print(myString)
ViewController.swift
GeometryBand
Created by Zhifeng Chen on 2020/8/4.
Copyright ⓒ 2020 年 zhifeng Chen. All rights reserved.
import UIKit
import Foundation
import AVFoundation
class Shape{
var name : String?
var soundPlayer : AVAudioPlayer?
var soundFile : String?
var path : UIBezierPath?
var selectedFlag : Bool = false
var origin : CGPoint?
var lineColor : UIColor= UIColor.red
var fillColor : UIColor=UIColor.green
var lineWidth : CGFloat? = 5
init(name : String, origin : CGPoint,soundFile : String = "DO.m4a" ) {
self.naem = name
self.origin = origin
self.soundFile = soundFile
}
convenience init(origin : CGPoint) {
self.init(name: "Shape Bassclass", origin: origin)
}
func drawBezierPath() {
print("Draw \(name!)")
}
func playAudio() {
print("Play sound:\(soundFile!)")
let path = Bundle.mainpath(forResource: soundfile, ofType: nil)
let url = URL(fileURWithPath: path!)
soundPlayer = try? AVAudioPlayer(contentsof: url)
soundPlayer?.play()
}
func isSelected(point : CGPoint) -> Bool{
if (path?.contains(point))! {
selectedFlag = true
return true
}
else {
selectedFlag = false
return false
}
}
}
class Line :Shape {
var start : CGPoint?
var end : CGPoint?
init(name: String, origin: CGPoint, start : CGPoint, end : CGPoint,
soundFile : String = "FA.m4a") {
super.init(name: name, origin: origin,soundfile:soundFile)
self.start = start
self.end = end
}
convenience init(start : CGPoint , end : CGPoint) {
self.init(name: "Line", origin: start, start: start, end: end)
override func drawBezierPath() {
print("Draw \(name!)")
path = UIBezierPath()
path?.move(to: start!)
path?.addLine(to: end!)
path?.lineWidth = linewidth!
path?.lineCapStyle = .round
lineColor?.setStroke()
path?.stroke()
}
}
class Rectangle : Shape {
var size : CGSize?
var corner : CGFloat?
init(name: String, origin: CGPoint, size : CGSire, Corner : OGFloat,soundFile :
String = "LA,mda") {
super.init(name: name, origin: origin,soundFile:soundFile)
self.size = size
self.corner = corner
}
convenience init(origin: CGPoint, size : CGSize, corner : CGFloat = 0) {
self.init(name: "Rectangle", origin: origin, size: size, corner : corner)
}
override func drawBezierPath() {
print("Draw \(name!)")
path = UIBezierPath(roundedRect: CGRect(origin: origin!, size: size!), cornerRadius: corner!)
if selectedFlag {
let dashes: [CGFloat] = [1,3]
path?.setLineDash(dashes, count: dashes.count, phase: 0)
}
path?.lineWidth = lineWidth!
lineColor?.setStroke()
path?.stroke()
}
}
class Circle : Shape {
var center : CGPoint?
var raduis : CGFloat?
var size : CGSize?
init(name: String, origin: CGPoint, center : CGPoint, raduis : CGFloat, size : CGSize,soundFile : String = "MI.m4a") {
super.init(name: name, origin: origin,soundFile:soundfile)
self.center = center
self.raduis = raduis
self.size= size
}
convenience init(center : CGPoint,raduis : CGFloat) {
let x = center.x - raduis
let y = center.y - raduis
self.init(name:"Circle", origin: CGPoint(x:x,y:y), center: center,
raduis: raduis, size: CGSize(width; raduis, height: raduis))
}
convenience init(center : CGPoint, size : CGSize) {
let x = center.x - size.width/2
let y = center.y - size.height/2
self.init(name: "Oval/Ellipse", origin: CGPoint(x:x,y:y), center:
center, raduis: 0, size: size)
}
print("Draw \(name!)")
path = UIBezierPath(ovalIn: CGRect(origin: origin!, size: size!))
if selectedFlag {
let dashes: [CGFloat] = [1,3]
path?.setLineDash(dashes, count: dashes.count, phase:0)
}
path?.lineWidth = lineWidth!
lineColor?.setStroke()
path?.stroke()
}
}
class Polygons : Shape {
var points : Array<cgpoint>?
init(name: String, origin: CGPoint, points : Array<CGPoint>,soundFile : String = "RE.m4a") {
super.init(name: name, origin: origin,soundfile: soundFile)
self.points = points
}
convenience init(points : Array<CGPoint>) {
if points.count == 3 {
self.init(name: "Triangel", origin: points.first!, points: points)
}
else if points.count >= 3 {
self.init(name: "Polygons", origin: points.first!, points: points)
}
else {
let origin = CGPoint(x: 0, y: 0)
self.init(name: "Error", origin: origin, points: points)
}
}
override func drawBezierPath() {
print("Draw \(name!)")
if(name == "Error") {
return
}
path = UIBezierPath()
path?.move(to: origin!)
for each in points! {
path?.addLine(to: each)
}
path?.close()
path?.lineWidth = lineWidth!
lineColor?.setStroke()
path?.stroke()
path?.fill()
}
}
class FiveStar : Shape {
var center : CGPoint?
var radius : CGFloat?
var angel : CGFloat?
init(name: String, origin: CGPoint, center : CGPoint, radius : CGFloat,angel : CGFloat,soundFile : String = "SO.m4a") {
super.init(name: name, origin: origin,soundFile: soundFile)
self.center = center
self.radius = radius
self.angel = angel
}
convenience init(center : CGPoint, radius : CGPoat,angel : CGFloat = 0) {
let x = center.x - radius
let y = center.y - radius
self.init(name:"FiveStar", origin: CGPoint(x:x,y:y), center: conter,radius: radius, angel: angel)
}
override func drawBezierPath() {
print("Draw \(name!)")
path = UIBezierPath()
let i = 360/angel!
let xzAngle = CGFloat.pi*2/i
let xzX = (center?.x)! - sin(xzAngle)*radius!
let xzY = (center?.y)! - cos(xzAngle)*radius!
let p1 = CGPoint(x: xzX, y; xzY)
path?.move(to: pl)
let angle = CGFloat.pi*4/5
for i in 1...5 {
let x = (center?.x)! - sin(CGFloat(i)*angle+xzAngle)*radius!
let y = (center?.y)! - cos(CGFloat(1)*angle+xzAngle)*radius!
path?.addLine(to: CGPoint(x: x,y:y))
}
path?.close()
if selectedFlag {
let dashes: [CGFloat] = [1,3]
path?.setLineDash(dashes, count: dashes.count, phase: 0)
}
path?.lineWidth = lineWidth!
lineColor?.setStroke()
path?.stroke()
}
}
class CzfView : UIView {
private var shapes : Array<Shape> = []
override func draw(_ rect: CGRect) {
for s in shapes {
s.drawBezierPath()
}
}
shapes.append(shape)
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch:UITouch = touches.first! as UITouch
let point = touch.location(in: self)
for s in shapes {
if s.isSelected(point: point) {
s.playAudio()
self.setNeedsDisplay()
}
}
}
}
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
Do any additional setup after loading the view, typically from a nib.
let starCenter = CGPoint(x: 180, y: 180)
let star = FiveStar(center: starCenter, radius: 50, angel: 45)
star.lineColor = UIColor.blue
let ovalCenter = CGPoint(x: 100, y: 300)
let ovalSize = CGSize(width: 100, height: 60)
let oval = Circle(center: ovalCenter, size: ovalSize)
let rectOrigin = CGPoint(x: 60,y: 50)
let rectSize = GSize(width: 100, height: 50)
let rect = Rectangle(origin: rectOrigin, size: rectSize, corner:6)
rect.lineColor = UIColorgray
let myView = CzfView(frame: CGRect(x: 0, y: 0, width: self.view.frame.size width, height: self.view.frame.size.height))
myView.backgroundColor = UIColor.clear
myView.add(shape: star)
myView.add(shape: oval)
myView.add(shape: rect)
self.view.addSubview(myView)
}
}