console
function draw() {
const canvas = document.getElementById('canvas');
if (canvas.getContext) {
var ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.moveTo(6.6545736888946, 23.4870023473147);
ctx.lineTo(12.1718100049629, 22.0756163129716);
ctx.lineTo(13.2624264860462, 30.2231629657701);
ctx.lineTo(14.8662742523451, 23.3586945260108);
ctx.lineTo(19.485355819286, 23.5511562579666);
ctx.lineTo(15.7644290014725, 20.150998993413);
ctx.lineTo(16.7267376612519, 15.8526869797318);
ctx.lineTo(11.0170396132277, 15.7243791584279);
ctx.lineTo(11.7227326303992, 19.6377677081973);
ctx.lineTo(12.1718100049629, 22.0756163129716);
ctx.lineTo(13.519042128654, 29.3891621272947);
ctx.fill();
}
}
<html>
<body onload="draw();">
<canvas id="canvas" width="150" height="150"></canvas>
</body>
</html>
canvas { border: 1px solid black; }