// Three.js 库需要被包含在您的项目中
// 例如使用import * as THREE from 'three'; 或者在HTML中通过<script>标签引入
function convertThreeJSToOdomCoordinates(threeJSCoord, odometryTransform) {
// threeJSCoord 是您从 Three.js 中得到的 Vector3 对象 {x, y, z}
// odometryTransform 包含了odom坐标系的位置 position {x, y, z} 和方向 quaternion {x, y, z, w}
// 步骤 1: 计算odom坐标系相对于Three.js坐标系的逆转换
const odomQuaternionInv = new THREE.Quaternion(
odometryTransform.quaternion.x,
odometryTransform.quaternion.y,
odometryTransform.quaternion.z,
odometryTransform.quaternion.w
).invert();
// 步骤 2: 创建Three.js坐标系中点的向量
const vectorThreeJS = new THREE.Vector3(
threeJSCoord.x,
threeJSCoord.y,
threeJSCoord.z
);
// 步骤 3: 将点的向量减去odom位置,得到odom坐标系中的相对位置
const relativePosition = vectorThreeJS.sub(new THREE.Vector3(
odometryTransform.position.x,
odometryTransform.position.y,
odometryTransform.position.z
));
// 步骤 4: 应用odom的逆四元数变换到相对位置向量上
relativePosition.applyQuaternion(odomQuaternionInv);
// 最终的odom坐标
const odomCoordinates = {
x: relativePosition.x,
y: relativePosition.y,
z: relativePosition.z
};
return odomCoordinates;
}
// 使用示例:
const threeJSCoord = new THREE.Vector3(10, 20, 0); // Some coordinates from Three.js
const odometryTransform = {
position: { x: 5, y: 5, z: 0 }, // The odometry offset position
quaternion: { x: 0, y: 0, z: 0, w: 1 } // The odometry orientation as a quaternion
};
const odomCoord = convertThreeJSToOdomCoordinates(threeJSCoord, odometryTransform);
console.log(odomCoord); // Output the odom coordinates
* {
margin: 0;
padding: 0;
}
#world {
position: absolute;
width: 100%;
height: 100%;
overflow: hidden;
background: linear-gradient(#e4e0ba, #f7d9aa);
}
console