console
window.onload = function() {
main()
}
var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'attribute vec4 a_Color;\n' + 'uniform mat4 u_ViewMatrix;\n' + 'varying vec4 v_Color;\n' + 'void main() {\n' + ' gl_Position = u_ViewMatrix * a_Position;\n' + ' v_Color = a_Color;\n' + '}\n'
var FSHADER_SOURCE = '#ifdef GL_ES\n' + 'precision mediump float;\n' + '#endif\n' + 'varying vec4 v_Color;\n' + 'void main() {\n' + ' gl_FragColor = v_Color;\n' + '}\n';
function main() {
var canvas = document.getElementById('webgl');
var gl = getWebGLContext(canvas);
if (!gl) {
console.log('Failed to get the rendering context for WebGL');
return;
}
if (!initShaders(gl, VSHADER_SOURCE, FSHADER_SOURCE)) {
console.log('Failed to intialize shaders.');
return;
}
var n = initVertexBuffers(gl);
if (n < 0) {
console.log('Failed to set the vertex information');
return;
}
gl.clearColor(0, 0, 0, 1);
var u_ViewMatrix = gl.getUniformLocation(gl.program, 'u_ViewMatrix');
if (!u_ViewMatrix) {
console.log('Failed to get the storage locations of u_ViewMatrix');
return;
}
var viewMatrix = new Matrix4();
viewMatrix.setLookAt(0.20, 0.25, 0.25, 0, 0, 0, 0, 1, 0);
gl.uniformMatrix4fv(u_ViewMatrix, false, viewMatrix.elements);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.drawArrays(gl.TRIANGLES, 0, n);
}
function initVertexBuffers(gl) {
var verticesColors = new Float32Array([
0.0, 0.5, -0.4, 0.4, 1.0, 0.4,
- 0.5, -0.5, -0.4, 0.4, 1.0, 0.4, 0.5, -0.5, -0.4, 1.0, 0.4, 0.4,
0.5, 0.4, -0.2, 1.0, 0.4, 0.4,
- 0.5, 0.4, -0.2, 1.0, 1.0, 0.4, 0.0, -0.6, -0.2, 1.0, 1.0, 0.4,
0.0, 0.5, 0.0, 0.4, 0.4, 1.0,
- 0.5, -0.5, 0.0, 0.4, 0.4, 1.0, 0.5, -0.5, 0.0, 1.0, 0.4, 0.4, ]);
var n = 9;
var vertexColorbuffer = gl.createBuffer();
if (!vertexColorbuffer) {
console.log('Failed to create the buffer object');
return - 1;
}
gl.bindBuffer(gl.ARRAY_BUFFER, vertexColorbuffer);
gl.bufferData(gl.ARRAY_BUFFER, verticesColors, gl.STATIC_DRAW);
var FSIZE = verticesColors.BYTES_PER_ELEMENT;
var a_Position = gl.getAttribLocation(gl.program, 'a_Position');
if (a_Position < 0) {
console.log('Failed to get the storage location of a_Position');
return - 1;
}
gl.vertexAttribPointer(a_Position, 3, gl.FLOAT, false, FSIZE * 6, 0);
gl.enableVertexAttribArray(a_Position);
var a_Color = gl.getAttribLocation(gl.program, 'a_Color');
if (a_Color < 0) {
console.log('Failed to get the storage location of a_Color');
return - 1;
}
gl.vertexAttribPointer(a_Color, 3, gl.FLOAT, false, FSIZE * 6, FSIZE * 3);
gl.enableVertexAttribArray(a_Color);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
return n;
}
<body>
<canvas id="webgl" width="400" height="400">
Please use a browser that supports "canvas"
</canvas>
</body>