#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
typedef struct Node {
int key;
struct Node* next;
} Node;
typedef struct HashTable {
int size;
Node** table;
} HashTable;
HashTable* createHashTable(int size) {
HashTable* hashTable = (HashTable*)malloc(sizeof(HashTable));
hashTable->size = size;
hashTable->table = (Node**)malloc(sizeof(Node*) * size);
for (int i = 0; i < size; i++) {
hashTable->table[i] = NULL;
}
return hashTable;
}
int hashFunction(int key, int size) {
return key % size;
}
void insert(HashTable* hashTable, int key) {
int index = hashFunction(key, hashTable->size);
Node* current = hashTable->table[index];
while (current != NULL) {
if (current->key == key) {
printf("重复投票: %d\n", key);
return;
}
current = current->next;
}
Node* newNode = (Node*)malloc(sizeof(Node));
newNode->key = key;
newNode->next = hashTable->table[index];
hashTable->table[index] = newNode;
printf("投票成功: %d\n", key);
}
void destroyHashTable(HashTable* hashTable) {
for (int i = 0; i < hashTable->size; i++) {
Node* current = hashTable->table[i];
while (current != NULL) {
Node* temp = current;
current = current->next;
free(temp);
}
}
free(hashTable->table);
free(hashTable);
}
int main() {
int size = 10;
HashTable* hashTable = createHashTable(size);
insert(hashTable, 1);
insert(hashTable, 2);
insert(hashTable, 3);
insert(hashTable, 3);
destroyHashTable(hashTable);
return 0;
}