console
var WIDTH = window.innerWidth, HEIGHT = window.innerHeight, POINT = 5;
var canvas = document.getElementById('Mycanvas');
canvas.width = WIDTH,
canvas.height = HEIGHT;
var context = canvas.getContext('2d');
context.strokeStyle = 'rgba(0,0,0,0.1)',
context.strokeWidth = 1,
context.fillStyle = 'rgba(0,0,0,0.2)';
var circleArr = [];
function Line (x, y, _x, _y, o) {
this.beginX = x,
this.beginY = y,
this.closeX = _x,
this.closeY = _y,
this.o = o;
}
function Circle (x, y, r, moveX, moveY) {
this.x = x,
this.y = y,
this.r = r,
this.moveX = moveX,
this.moveY = moveY;
}
function num (max, _min) {
var min = arguments[1] || 0;
return Math.floor(Math.random()*(max-min+1)+min);
}
function drawCricle (cxt, x, y, r, moveX, moveY) {
var circle = new Circle(x, y, r, moveX, moveY)
cxt.beginPath()
cxt.arc(circle.x, circle.y, circle.r, 0, 2*Math.PI)
cxt.closePath()
cxt.fill();
return circle;
}
function drawLine (cxt, x, y, _x, _y, o) {
var line = new Line(x, y, _x, _y, o)
cxt.beginPath()
cxt.strokeStyle = 'rgba(0,0,0,'+ o +')'
cxt.moveTo(line.beginX, line.beginY)
cxt.lineTo(line.closeX, line.closeY)
cxt.closePath()
cxt.stroke();
}
function init () {
circleArr = [];
for (var i = 0; i < POINT; i++) {
circleArr.push({
x: num(WIDTH),
y: num(HEIGHT),
r: num(15, 2),
moveX: num(10, -10)/40,
moveY: num(10, -10)/40
});
}
console.table(circleArr);
draw();
}
function draw () {
context.clearRect(0,0,canvas.width, canvas.height);
for (var i = 0; i < POINT; i++) {
drawCricle(context, circleArr[i].x, circleArr[i].y, circleArr[i].r);
}
for (var i = 0; i < POINT; i++) {
for (var j = 0; j < POINT; j++) {
if (i + j < POINT) {
var A = Math.abs(circleArr[i+j].x - circleArr[i].x),
B = Math.abs(circleArr[i+j].y - circleArr[i].y);
var lineLength = Math.sqrt(A*A + B*B);
var C = 10/lineLength-0.009;
var lineOpacity = Math.min(C, 0.3);
if (lineOpacity > 0) {
drawLine(context, circleArr[i].x, circleArr[i].y, circleArr[i+j].x, circleArr[i+j].y, lineOpacity);
}
}
}
}
}
window.onload = function () {
init();
function start() {
for (var i = 0; i < POINT; i++) {
var cir = circleArr[i];
cir.x += cir.moveX;
cir.y += cir.moveY;
if (cir.x > WIDTH) cir.x = 0;
else if (cir.x < 0) cir.x = WIDTH;
if (cir.y > HEIGHT) cir.y = 0;
else if (cir.y < 0) cir.y = HEIGHT;
}
draw();
requestAnimationFrame(start);
}
requestAnimationFrame(start);
}
<canvas id="Mycanvas"></canvas>
html,body{
width:100%;
height:100%;
overflow:hidden;
}