print "Hello world! - lua.jsrun.net"
local time = 7.6
local qz = math.modf(time / 5)
local qy = math.fmod(time, 5)
print(qz,qy)
function printr(lua_table, indent)
if type(lua_table) == "string" then
print(lua_table)
return
end
indent = indent or 0
for k, v in pairs(lua_table) do
if type(k) == "string" then
k = string.format("%q", k)
end
local szSuffix = ""
if type(v) == "table" then
szSuffix = "{"
end
local szPrefix = string.rep(" ", indent)
local formatting = szPrefix .. "[" .. k .. "]" .. " = " .. szSuffix
if type(v) == "table" then
print(formatting)
printr(v, indent + 1)
print(szPrefix .. "},")
else
local szValue = ""
if type(v) == "string" then
szValue = string.format("%q", v)
else
szValue = tostring(v)
end
print(formatting .. szValue .. ",")
end
end
end
local vv = 0.7
if vv >= 0.8 then
print('A1')
elseif vv >= 0.6 then
print('A2')
elseif vv >= 0.4 then
print('A3')
else
print('A4')
end
local ac = {}
function ac.split(str, p)
local rt = {}
str:gsub('[^' .. p .. ']+', function(w)
table.insert(rt, w)
end)
return rt
end
function ac.split2(str, p)
local rt = {}
str:gsub('[^' .. p .. ']*', function(w)
table.insert(rt, w)
end)
return rt
end
local str ='级别技能|D*1'
local tbls = ac.split(str,'|')
for index, value in ipairs(tbls) do
print(index, value)
end
local effect_pool = {}
setmetatable(effect_pool, effect_pool)
local mt = {}
effect_pool.__index = mt
mt.size=1
mt.speed=2
function effect_pool.create(data)
print('circle.createcircle.create')
return setmetatable(data, effect_pool)
end
function effect_pool:__call(data)
return self.create(data)
end
local effp = effect_pool{
anim='stand',
time = 10,
size=5,
}
print(effp.size)
print(effp.speed)
print(effp.anim)
print(effp.time)
local tf ='拳法家+'
print(tf:sub(1,-2))
local tf ='拳法家sx'
print(tf:sub(1,-3))
print(('拳法家SX'):match('%W+'))
local v = 2.55*86
print(string.format('%02X',math.floor(v)))
print(tonumber('FF',16))
local reward_name = '攻击+100~200'
local name, value, max_value
if reward_name:find('~') then
name, value, max_value = reward_name:match '(%S+)%+(%S+)%~(%S+)'
value = math.random(value, max_value)
elseif reward_name:find('+') then
name, value = reward_name:match '(%S+)%+(%S+)'
value = value or 1
else
name = reward_name
value = 0
end
print(' name, value, max_value', name, value, max_value)
print('===========')
local str ='物品|重置石'
local str ='品质技能|神话*2~2'
local str ='物品'
print('===========')
print('===========')
print(('拳法家SX'):match('%W+'))
print(('拳法家12'):match('%d+'),type(('拳法家1'):match('%d+')))
local str ='品质技能|神话*2~2'
print(str:match('%S+%|(%S+)'))
print('===========')
print('===========')
local reward_name = '攻击+0.3~0.5'
print(reward_name: match'(%S+)%+(%S+)%~(%S+)')
print('--------------------')
local reward_name = '物品C*100'
local reward_name = '法强+0.05'
local reward_name = '|cff7FFFD4最大生命+1|r'
local reward_name = '|cff7FFFD4最大生命*132.6|r'
local reward_name = '|cff7FFFD4|cff7FFFD4最大生命*132.6|r|r'
local a,b,c =reward_name:match'|*c*%w*r*[*+]([0-9]*.*[0-9]*)'
print(('a=%s b=%s c=%s'):format(a,b,c))
local reward_name = '单位属性|攻击+7000'
reward_name:match'|*c*%w*r*[*+]([0-9]*.*[0-9]*)'
local reward_name='单位属性|最大生命+30000'
local type, key, value =reward_name:match '(%S+)%|(%S+)%+(%S+)'
print( type, key, value)
print(string.unpack('>I4', 'hpea'))
print(string.unpack('>I1', 'hpea'))
print(string.unpack('>I2', 'hpea'))
print(string.unpack('>I3', 'hpea'))
local items={}
for i = 1, 4 do
table.insert(items,'ITEM'..i)
end
for index, item in ipairs(items) do
print(index,item)
end
for i = 1, 11 do
print('ii',i)
for j = 1, 5 do
print('jj',j)
if j==2 then
break
end
end
end