function draw(){
const canvas = document.getElementById('canvas')
const ctx = canvas.getContext('2d')
for (var i = 0; i < 10; i++){
ctx.lineWidth = 1+i;
ctx.beginPath();
if(i%2==0){
ctx.moveTo(5.5+i*14,5);
ctx.lineTo(5.5+i*14,140);
}else{
ctx.moveTo(5+i*14,5);
ctx.lineTo(5+i*14,140);
}
ctx.stroke();
}
}
draw()
<canvas id="canvas"></canvas>