SOURCE

console 命令行工具 X clear

                    
>
console
<!DOCTYPE html>
<html lang="en">
 
<head>
  <meta charset="utf-8">
  <meta http-equiv="X-UA-Compatible" content="IE=Edge,chrome=1">
  <meta name="viewport"
    content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
  <title>填挖方分析</title>
  <script src="https://cesiumjs.org/releases/1.57/Build/Cesium/Cesium.js"></script>
  <link href="https://cesiumjs.org/releases/1.57/Build/Cesium/Widgets/widgets.css" rel="stylesheet">
  <style>
    html,
    body,
    #cesiumContainer {
      width: 100%;
      height: 100%;
      margin: 0;
      padding: 0;
      overflow: hidden;
      background-color: #000000;
    }
  </style>
 
</head>
 
<body>
  <div id="cesiumContainer">
  </div>
  <script>
    Cesium.Ion.defaultAccessToken = 'your access token';
 
    var terrainProvider = Cesium.createWorldTerrain({
      requestWaterMask: true,
      requestVertexNormals: true
    });
    var viewer = new Cesium.Viewer('cesiumContainer', {
      imageryProvider: new Cesium.UrlTemplateImageryProvider({
        url: 'http://www.google.cn/maps/vt?lyrs=s@716&x={x}&y={y}&z={z}'
      }),
      terrainProvider: terrainProvider
    });
 
    viewer.scene.globe.depthTestAgainstTerrain = true;
 
    var excavateHeight = 2300; // 开挖高度
    var buryHeight = 6000; // 填埋高度
 
    var scope = [
      Cesium.Cartesian3.fromDegrees(99, 29),
      Cesium.Cartesian3.fromDegrees(100, 29),
      Cesium.Cartesian3.fromDegrees(100, 30),
      Cesium.Cartesian3.fromDegrees(99, 30)
    ];
 
    // 显示施工区域
    var entity = viewer.entities.add({
      polygon: {
        hierarchy: scope,
        height: buryHeight,
        extrudedHeight: excavateHeight,
        material: Cesium.Color.RED.withAlpha(0.5),
        outline: true,
        closeTop: false
      }
    });
 
    viewer.trackedEntity = entity;
 
    function calc() {
 
      //===============================计算 开挖/填埋 的 开挖量/填方量 的 核心思想就是 剖分 微积分==========================//
 
      // 设置剖分最小单元 0.01°
      var subdivisionCell = 0.01;
 
      // 所有的剖分矩形
      var subRectangles = [];
 
      for (var i = 99; i <= 100; i = i + subdivisionCell) {
        for (var j = 29; j <= 30; j = j + subdivisionCell) {
          var subRectangle = new Cesium.Rectangle(
            Cesium.Math.toRadians(i),
            Cesium.Math.toRadians(j),
            Cesium.Math.toRadians(i + subdivisionCell),
            Cesium.Math.toRadians(j + subdivisionCell)
          );
          subRectangles.push(subRectangle);
 
          // 可视化部分
          // viewer.entities.add({
          //   rectangle: {
          //     coordinates: subRectangle,
          //     material: Cesium.Color.fromRandom().withAlpha(0.5),
          //     height: 6000,
          //     extrudedHeight: 2300,
          //   }
          // });
        }
      }
 
      // 计算每个矩形的中心点作为这个矩形的代表
 
      var subRectanglesCenterPoints = [];
      subRectangles.forEach(subRectangle => {
 
        var centerPoint = Cesium.Cartographic.fromRadians((subRectangle.west + subRectangle.east) / 2, (subRectangle
          .north +
          subRectangle.south) / 2);
 
        subRectanglesCenterPoints.push(centerPoint);
 
        // 可视化部分
        // var position = centerPoint.clone();
        // position.height = buryHeight;
 
        // var position1 = centerPoint.clone();
        // position1.height = excavateHeight;
 
        // viewer.entities.add({
        //   polyline: {
        //     positions: [Cesium.Cartographic.toCartesian(position), Cesium.Cartographic.toCartesian(position1)],
        //     material: Cesium.Color.fromRandom().withAlpha(0.5),
        //     width: 5
        //   }
        // });
      });
 
      // 计算每个中心点到达地表的高度
      // var promise = Cesium.sampleTerrainMostDetailed(terrainProvider, subRectanglesCenterPoints);
      var promise = Cesium.sampleTerrain(terrainProvider, 7, subRectanglesCenterPoints);
      Cesium.when(promise, function (updatedPositions) {
 
        // 所有高度
        var heights = [];
        updatedPositions.forEach(point => {
          heights.push(point.height);
        });
 
 
        // 开始计算土方
        var excavateVolumes = 0; // 挖方
        var buryVolumes = 0; // 填埋
 
        // 1.计算每个矩形的长、宽
        for (var i = 0; i < subRectangles.length; i++) {
          var subRectangle = subRectangles[i];
          var leftBottom = Cesium.Cartesian3.fromRadians(subRectangle.west, subRectangle.south);
          var leftTop = Cesium.Cartesian3.fromRadians(subRectangle.west, subRectangle.north);
          var rightBottom = Cesium.Cartesian3.fromRadians(subRectangle.east, subRectangle.south);
          var height = Cesium.Cartesian3.distance(leftBottom, leftTop); // 宽
          var width = Cesium.Cartesian3.distance(leftBottom, rightBottom); // 长
 
          // 挖方
          if (heights[i] > excavateHeight) { // 如果地形高度大于开挖高度才需要开挖
            var excavateVolume = width * height * (heights[i] - excavateHeight);
            excavateVolumes += excavateVolume;
          }
 
          // 填埋
          if (heights[i] < buryHeight) { // 如果地形高度小于填埋高度才需要填埋
            var buryVolume = width * height * (buryHeight - heights[i]);
            buryVolumes += buryVolume;
          }
        }
 
        console.log("挖方:" + excavateVolumes + "立方米(m³)");
        console.log("填埋:" + buryVolumes + "立方米(m³)");
      });
    }
  </script>
</body>
 
</html>