*1
ViewController.swift
GraphDemo
Created by Zhifeng Chen on 2020/8/4.
Copyright © 2020 Zhifeng Chen. All rights reserved.
import UIKit
class CoreGrapUIView : UIView {
override func touchesBegen(_touches:Set<UITouch>,with event: UIEvent?) {
self.backgroundColor = UIColor.ved
print("Began:\(touches)")
}
override func touchesEnded(_touches: Set<UITouch>, with event: UIEvent?) {
self.backgroundColor = UIColor.lightGray
print("Ended:\(touches)")
}
override func touchesMoved(_touches: Set<UITouch>, with event: UIEvent?) {
self.backgroundColor = UIColor.blue
print("Moved:\(touches)")
}
}
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let height = self.view.frame.size.height
let width = self.view.frame.size.width
let graphFrame = CGRect(x: 0, y: 0, width: width, height: height)
let graphView = CoreGrapUIView(frame: graphFrame)
graphView.backgroundColor = UIColor.width
self.view.addSubview(graphView)
}
}
*2
var myString = "Hello world! - swift.jsrun.net"
print(myString)
class Shape {
var name : String?
var origin : CGPoint?
var lineColor : UIColor? = UIColor.red
var fillColor :; UIColor? = UIColor.green
var lineWidth : CGFloat? = 5
init(name : String, oringin : CGPoint) {
self.name = name
self.origin = origin
}
convenience init(origin : CGPoint) {
self.init(name: "Shape Bassclass", origin: origin)
}
}
class Line : Shape {
var start : CGPoine?
var end : CGPoint?
init|(name: String, origin: CGPoint, start : CGPoint, end : CGPoint) {
super.init(name: name, origin: origin)
self.start = start
self.end = end
}
convenience init(start : CGPoint, end : CGPoint)
self.init(name: "Line",origin: start, start: start, end: end)
}
override func drawBezierPath(){
print("Draw \(name!)")
let path = UIBezierpath()
path.move(to: start!)
path.addLine(to: end!)
path.lineWidth = lineWidth
path.lineCapStyle = .round
lineColor?.setStroke()
path.stroke()
}
}
矩形类
class Rectangle : Shape {
var size : cGsize?
init (name: String, origin: CGPoint , size : CGSize) {
super. init (name: name, origin: origin)
self.size = size
}
convenience init (origin: CGPoint , size : CGSize) {
self.init (name : "Rectangle", origin: origin, size: size)
}
override func drawBezierPath (){
print ( "Draw \ (name!)")
let path = UIBezierPath (rect : cGRect (origin: origin!, size: size! ))
inecolor?.setstroke ()
path. stroke ()
}
}
class Rectangle : Shape {
var size : CGSize?
var corner : CGFloat?
init (name: String, origin: CGPoint , size : CCGize , corner : CGFloat) {
super. init (name: name, origin: origin)
self.size = size
self.corner = corner
}
convenience init (origin: CGPoint, size : CGSize, corner : CGFloat = 0) {
self. init (name: "Rectangle", origin: origin, size: size, corner : corner)
override func drawBezierPath (){
print ("Draw \ (name !)")
let path = UIBezierPath (roundedRect : GGRect (origin: origin!, size:
size!), cornerRadius: corner!)
path.lineWidth = lineWidth!
linecolor? . setStroke(
path.stroke ()
}
}
圆形类
class Circle: Shape {
var center: CGPoint?
var raduis: CGFloat?
var size : CGSize?
init (name: String, origin: CGPoint, center : CGPoint, raduis : CGFloat,
size : CGSize) {
super. init (name: name, origin: origin)
self.center = center
self.raduis = raduis
self.size = size
)
convenience init (center : CGPoint, raduis : CGFloat) {
let x = center.x - raduis
let y = center.y - raduis
self.init (name: "Circle", origin: CGPoint (x:x, y: y), center: center,
raduis: raduis, size: CGSize(width: raduis, height: raduis))
}
convenience init (center:CGPoint, size:CGSize) {
let x = center.x - size.width/2
let y = center.y - size.height/2
self.init (name: "Oval/Ellipse", origin: CGPoint (x:x,y:Y) , center:
center, raduis: 0, size: size)
}
override func drawBezierPath() {
print ("Draw\(name!) ")
let path = UIBezierPath (ovalIn: cGRect (origin: origin!, size:
size!))
path.lineWidth = lineWdth!
lineColor?.setStroke()
path. stroke ()
}
}
多辺形类 Polygons
class Polygons : Shape {
var points : Array<CGPoint>?
init (name: String, origin: CGPoint, points : Array<CGPoint> ) {
super.init (name: name, origin: origin)
self.points = points
}
convenience init (points : Array<CGPoint> ) {
if points.count == 3 {
self. init (name: "Triangel", origin: points.first!, points:
points)
}
else if points.count >= 3 {
self.init (name: "Polygons", origin: points .first!, points: points)
}
else {
let origin = CGPoint (x: 0, y: 0)
self.init (name: "Error", origin: origin, points: points)
}
}
override func drawBezierPath (){
print ("Draw \(name !)")
if (name == "Error") {
return
}
let path = UIBezierPath ()
path . move (to: origin!)
for each in points! {
path.addLine (to: each)
}
path.close ()
path .linewidth = linewidth!
lineColor? .setstroke()
path.stroke ()
path.fill ()
}
}
*4
class Shape {
var name : String?
var sides : Int?
var origin : CGPoint?
var lineColor : UIColor = UIColor.red
var fillColor : UIColor = UIColor.green
var lineWidth : CGFloat = 2
init(name : String, sides : Int, origin : CGPoint) {
self.name = name
self.sides = sides
self.origin = origin
}
func sayHello(){
print("Shape is \(name!),sides \(sides!), and originCord is(\(origin!.x),\(origin!.y)) ")
}
}
*5
ViewControllre.swift
ShapeDemo
Created by Zhifeng Chen on 2020/8/4.
Copyright © 2020 Zhifeng Chen.All rights reserved.
import UIKit
class Shape {
var name : String?
var sides : Int?
var origin : CGPoint?
var lineColor : UIColor = UIColor.red
var fillColor : UIColor = UIColor.green
var lineWidth : CGFloat = 2
init(name : String, sides : Int, origin : CGPoint) {
self.name = name
self.sides = sides
self.origin = origin
}
func sayHello() {
print("Shape is \(name!),sides \(sides!), and originCord is(\(origin!.x),\(origin!.y)) ")
}
}
class ViewControllre: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
Do any additional setup after loading the view.
let myShape = Shape(name:"BaseShape", sides: 0, origin: CGPoint: CGPoint(x: 0, y: 0))
myShape.sayHello()
}
}
*6
ViewControllre.swift
DrawMusic
Created by Zhifemg Chen on 2020/8/4.
Copyright © 2020 Zhifeng Chen. All rights reserved.
import UIKit
class Shape {
var name : String?
var sides : Int?
var origin : CGPoint?
var lineColor : UIColor = UIColor.red
var fillColor : UIColor = UIColor.green
var lineWidth : CGFloat = 2
init(name : String, sides : Int, origin : CGPoint) {
self.name = name
self.sides = sides
self.origin = origin
}
func sayHello(){
print("Shape:\(name!),sides \(sides!), origin (\(origin!.x),\(origin!.y)) ")
}
}
class CzfView : UIView {
var shape : Shape?
override func draw(_rect: CGRect) {
guard let s = shape else {
retuyn
}
s.sayHello()
}
}
class ViewControllre: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
Do any additional setup after loading the view, typically from a nib.
let myShape = Sape(name:"BaseShape", sides: 0, origin: CGPoint(x: 0, y: 0))
let width = self.view.frame.size.width
let height = self.view.frame.size.height
let myView = CzfView(frame: CGRect(x: 0, y: 0, width: width, height: height))
myView.shape = myShape
self.view.addSubview(myView)
}
}
func drawBezierPath(){
let path = UIBezierPath()
let center : CGPoint = CGPoint(x: 100,y: 100)
let radius : CGFloat = 80
path.addArc(withCenter: center, radius: radius, startAngle: 0,endAngle: CGFloat.pi*2, clockwise: true)
path.lineWidth = 5
UIColor.red.setStroke()
path.stroke()
}
*7
class Fivestar : Shape {
var center : CGPoint?
var radius : CGFloat?
var angel : CGFloat?
init (name: String, origin: CGPoint, center : CGPoint, radtus : CGFloat,angel
:CGF;loat ) {
super.init (name: name, origin: origin)
self.center = center
self.radius = radius
self.angel = angel
}
convenience init (center : CGPoint, radius : CGFloat, angel : CGFloat
= 0) {
let x = center.x - radius
let y = center.y - radius
self. init (name: "Fivestar", origin: CGPoint (x:×, y:y) , center:
center, radius: radius, angel:angel)
}
override func drawBezierPath() (
let path = UIBezierPath ()
let i = 360/angel!
let xzAngle = CGFloat.pi*2/i
let xzx = (center?.x)! - sin (xzAngle) *radius!
let x2Y = (center?.y)! - cos (xzangle) *radius!
let pl = CGPoint (x: xzX, y: xzY)
path.move (to: p1)
let angle = CGFloat.pi*4/5
for i in 1...5 {
let x =(center?.x)!- sin (CGFloat (i) *angle+xzAngle) *radius!
let y = (center?.y)! - cos (CGFloat (i)*angle+xzangle) *radius!
path.addLine (to: CGPoint(x: x, y: y))
}
path.close()
path. linewidth = linewidth!
lineColor?.setStroke()
path.stroke ()
}
}
*8
init (name: String, origin: CGPoint, center: CGPoint, radius : CGFloat, angel :CGFloat, soundFile: String = "SO.m4a") {
super. init (name: name, origin: origin, soundFile: soundFile)
self.center = center
self .radius = radius
self.angel = angel
}
*9
import uIkit
import Foundation import AVFoundation
class Shape {
var name : String?
var soundPlayer : AVAudioPlayer?
var soundFile :String?
var path : UIBezierPath?
var selectedFlag : Bool= false
var origin :CGPoint?
var lineColor : UIColor? = UIColor.red
var fillcolor : UIColor? = UIColor.green
var lineWidth : CGFloat? = 5
init(name :string,origin :CGPoint,soundFile :String - “DO.m4a“ ) {
self.name = name
self.origin = origin
self.soundFile = soundFile
}
convenience init(origin :CGPoint) {
self.init(name: “Shape Bassclass“, origin: origin)
}
func drawBezierPath() {
print(“Draw \(name!)“)
}
func playAudio(){
print("Play sound:\(soundFile!)")
let path = Bundle.mainpath(forResource: soundfile,ofType:nil) let url=URL(fileURWithPath:path!)
soundPlayer =try? AVAudioPlayer(contentsof: url)
soundPlayer?.play()
}
func isSelected(point :CGPoint) -> Bool{
if (path?.contains(point))! {
selectedFlag = true
return true
}
else {
selectedFlag = false
return false
}
}
}
class Line :Shape {
var start : CGPoint?
var end : CGPoint?
init(name: String,origin: CGPoint,start:CGPoint,end:CGPoint,
soundFile :String-“FA.m4a“){
super.init(name: name,origin: origin,soundfile:soundFile)
self.startmstart
self.end=end
}
convenience init(start :CGPoint,end:CGPoint) {
self.init(name: “Line“, origin: start, start: start, end: end)
}
override func drawBezierPath(){
print(“Draw\(name!)“)
path = UIBezierPath()
path?.move(to: start!)
path?.addLine(to: end!)
path?.lineWidth = linewidth!
path?.lineCapStyle = .round
lineColor?.setStroke()
path?.stroke()
}
}
class Rectangle : Shape{
var size : CGSize?
var corner : CGFloat?
init(name:String,origin: CGPoint, size : CGSire, Corner : 0GFloat,soundFile :
String = "LA.mda") {
super.init(name:Name,rigingin,soundFile:soundFile)
self.sizewsize
self.corner = corner
}
convenience init(origin: CGPoint,size :CGSize, corner : CGFloat - 0) {
self.init(name:“Rectangle“,origin:origin,size: size,corner :corner)
}
override func drawBezierPath(){
print("Draw \(name!)"){
path = UIBezierPath(roundedRect:CGRect(origin: originl, size
size!),cornerRadius: corner!)
if selectedFlag {
let dashes:[CGFloat] = [1,3]
path?.setLineDash(dashes,count:dashes.count, phase:0)
}
path?.lineWidth = lineWidth!
lineColor?.setstroke()
path?.stroke()
}
}
class Circle : Shape {
var center : CGPoint?
var raduis :CGFloat?
var size : CGSize?
init(name:String,origin:CGPoint,center:CGPoint, raduis :CGFloat,size :
CGSize,soundFile:String=“MI.m4a“){
super.init(name: name,origin: origin,soundFile:soundfile)
self.center=center
self.raduis = raduis
self.size= size
}
convenience init(center:CGPoint,raduis:CGFloat) {
let x = center.x - raduis
let y = center.y - raduis
self.init(name: “Circle“,origini CGPoint(xiXry:y), center: center,
raduis: raduis, Bize: CGSize(width; raduis, height; raduia))
}
convenience init(center : CGPoint, size : CGSize)(
let x = center.x - size.width/2
let y = center.y - size.height/2
self.init(name: "Oval/Ellipse",origin: CGPoint(xix,y:y), center:
center, raduis: 0, size: size)
}
override func drawBezierPath(){
print("Draw \(name!)")
path=UIBezierPath(ovalIn: CGRect(origin: origin!, size: size!)) if selectedFlag {
let dashes:[CGFloat]=[1,3]
path?.setLineDash(dashes,count:dashes.count, phase:0)
}
path?.lineWidth = lineWidth!
lineColor?.setStroke()
path?.stroke()
}
}
class Polygons :Shape {
var points : Array<cgpoint>?
init(name:String,origin:CGPoint,oints:Array<CGPoint>soundFile:String
= "RE.m4a") {
super.init(name: name, origin: origin,soundfile: soundFile) self.points =points
convenience init(points :Array<CGPoint>){
if points.count == 3{
self.init(name:"Triangel", origin: points.first!, points:
points)
}
else if points.count >= 3 {
self.init(name:"Polygons", origin: points.first!, points:
points)
}
else {
let origin =CGPoint(x: 0, y: 0)
self.init(name:"Error",origin: origin, points: points)
}
}
override fune drawBezierPath(){
print("Draw \(name!)")
if(name == "Error") {
return
}
path = UIBezierPath()
path?.move(to: origin!)
for each in points! {
path?.addLine(to: each
}
path?.close()
path?.lineWidth = lineWidth!
lineColor?.setStroke()
path?.stroke()
path?.fill()
}
}
class FiveStar :Shape {
var center : CGPoint?
var radius : CGFloat?
var angel : CGFloat?
init(name: String,origin: CGPoint,center:CGPoint,radius :CGFloat,angel :
CGFloat,soundFile :String="so.m4a") {
super.init(name: name, origin: origin,soundFile: soundFile)
self.center= center
self.radius = radius
self.angel = angel
}
convenience init(center: CGPoint, radiun i carlont,angel : CGrloat
= 0) {
let x = center.x - radius
let y = center.y - radius
selfinit(name:"FiveStar",origintCGPoint(uik,yiy), center: contei
radius: radius, angel: angel)
}
override func drawBezierPath(){
print("Draw\(name!)")
path = UIBezierPath()
let i= 360/angel!
let xzAngle= CGFloat.pi*2/i
let xzX = (center?.x)! - sin(xzAngle)*radius!
let xzY = (center?.y)! - cos(xzAngle)*radius!
let p1 = CGPoint(x: xzX, y; xzY)
path?.move(to: pl)
let angle = CGFloat.pi*4/5
for i in 1...5 {
let x = (center?.x)! - sin(CGFloat(i)*angle+xzAngle)*radius!
let y = (center?.y)! - cos(CGFloat(i)*angle+xzAngle)*radius!
path?.addLine(to: CGPoint(x: x,y:y))
}
path?.close()
if selectedFlag{
let dashes:[CGFloat] = [1,3]
path?.setLineDash(dashes,count: dashes.count, phase:0)
}
path?.lineWidth = lineWidth!
lineColor?.setStroke()
path?.stroke()
}
}
class CzfView : UIView {
private var shapes Array<Shape>=[]
override func draw( rect: CGRect){
for s in shapes {
s.drawBezierPath()
}
}
func add(shape : Shape) {
shapes.append(shape)
}
override func touchesBegan(_ touches : Set<UITouch>, with event:
UIEvent?) {
let touch:UITouch = touches.first! as UITouch
let point = touch.location(in: self)
for s in shapes {
if s.isSelected(point: point) {
s.playAudio()
self.setNeedsDisplay()
}
}
}
}
class ViewController : UIViewController {
override func viewDidLoad(){
super.viewDidLoad()
nib.
let starCenter = CGPoint(x: 180, y:180)
let star = FiveStar(center: starCenter,radius: 50, angel: 45
star.lineColor = UIColor.blue
let ovalCenter = CGPoint(x:100, y;300)
let ovalSize = CGSize(width: 100,height:60)
let ovalmCircle(center: ovalCenter, size: ovalSize)
let rectOrigin = CGPoint(x:60,y:50)
letrectSize = GSize(width: 100,height:50)
Let rect = Rectangle(origin:rectorigin,size:rectSize,corner:6)
rect.lineColor = UIColorgray
let myView = CzfView(frame:CGRect(x:0,y:0,width: self.view.
frame.size width, height: self.viewframe.size.height))
myView.backgroundColor = UIColor.clear
myView.add(shape: star)
myView.add(shape:oval)
myView.add(shape:rect)
self.view.addSubview(myView)
}
}