编辑代码

using System;
using UnityEngine.InputSystem;

// BV1MY411u72g
public class PlayerController : MonoBehaviour
{


    private void Awake()
    {

    }

    public void Jump(InputAction.CallbackContext ctx)
    {
        if(ctx.phase == InputActionPhase.Performed)
        {
            Debug.Log("Jump");
        }
    }

}