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<html>
<head>
<meta charset=utf-8>
<style>
body {
    background: #000;
    margin: 0;
}

canvas {
    cursor: crosshair;
    display: block;
}
</style>
</head>
<body>
<canvas id=0></canvas>
</body>
<script>
$=function(b){return document.getElementById(b)};
requestAnimFrame = ( function() {
    return requestAnimationFrame || webkitRequestAnimationFrame || mozRequestAnimationFrame ||
                function( callback ) {
                    window.setTimeout( callback, 1000 / 60 );
                };
})();
var canvas = $(0),
ctx = canvas.getContext( '2d' ),
cw = window.innerWidth,
ch = window.innerHeight,
fireworks = [],
particles = [],
色调 = 120,
limiterTotal = 5,
limiterTick = 0,
timerTotal = 80,
timerTick = 0,
mousedown = false,
mp;
canvas.width = cw;
canvas.height = ch;
function random( min, max ) {
    return Math.random() * ( max - min ) + min;
}
function calculateDistance( p1, p2 ) {
    var xDistance = p1[0] - p2[0],
            yDistance = p1[1] - p2[1];
    return Math.sqrt( Math.pow( xDistance, 2 ) + Math.pow( yDistance, 2 ) );
}
function 烟花( 起点, 目标点 ) {
    this.点 = 起点;
    this.起点 = 起点;
    this.目标点 = 目标点;
    this.distanceToTarget = calculateDistance( 起点, 目标点 );
    this.distanceTraveled = 0;
    this.坐标集合 = [];
    this.coordinateCount = 3;
    while( this.coordinateCount-- ) {
        this.坐标集合.push( 起点 );
    }
    this.angle = Math.atan2( 目标点[1] - 起点[1], 目标点[0] - 起点[0] );
    this.速度 = 2;
    this.加速度 = 1.05;
    this.亮度 = random( 50, 70 );
    this.targetRadius = 1;
}

烟花.prototype.update = function( index ) {
    this.坐标集合.pop();
    this.坐标集合.unshift( this.点 );
    if( this.targetRadius < 8 ) {
        this.targetRadius += 0.3;
    } else {
        this.targetRadius = 1;
    }
    this.速度 *= this.加速度;
    var vx = Math.cos( this.angle ) * this.速度,
            vy = Math.sin( this.angle ) * this.速度;
    this.distanceTraveled = calculateDistance( this.起点, [this.点[0] + vx, this.点[1] + vy] );
    if( this.distanceTraveled >= this.distanceToTarget ) {
        createParticles( this.目标点 );
        fireworks.splice( index, 1 );
    } else {
        this.点=[this.点[0]+vx,this.点[1]+vy];
    }
}
烟花.prototype.画 = function() {
    ctx.beginPath();
    ctx.moveTo( this.坐标集合[ this.坐标集合.length - 1][ 0 ], this.坐标集合[ this.坐标集合.length - 1][ 1 ] );
    ctx.lineTo( this.点[0], this.点[1] );
    ctx.strokeStyle = 'hsl(' + 色调 + ', 100%, ' + this.亮度 + '%)';
    ctx.stroke();
    ctx.beginPath();
    ctx.arc( this.目标点[0], this.目标点[1], this.targetRadius, 0, Math.PI * 2 );
    ctx.stroke();
}
function Particle() {
    this.点 = 点;
    this.坐标集合 = [];
    this.coordinateCount = 5;
    while( this.coordinateCount-- ) this.坐标集合.push( 点 );
    this.angle = random( 0, Math.PI * 2 );
    this.速度 = random( 1, 10 );
    this.friction = 0.95;
    this.重力加速度 = 1;
    this.色调 = random( 色调 - 20, 色调 + 20 );
    this.亮度 = random( 50, 80 );
    this.alpha = 1;
    this.decay = random( 0.015, 0.03 );
}
Particle.prototype.update = function( index ) {
    this.坐标集合.pop();
    this.坐标集合.unshift( this.点 );
    this.速度 *= this.friction;
    this.点=[this.点[0]+Math.cos( this.angle ) * this.速度,this.点[1]+Math.sin( this.angle ) * this.速度 + this.重力加速度];
    this.alpha -= this.decay;
    if( this.alpha <= this.decay ) {
        particles.splice( index, 1 );
    }
}
Particle.prototype.画 = function() {
    ctx. beginPath();
    ctx.moveTo( this.坐标集合[ this.坐标集合.length - 1 ][ 0 ], this.坐标集合[ this.坐标集合.length - 1 ][ 1 ] );
    ctx.lineTo( this.点[0], this.点[1] );
    ctx.strokeStyle = 'hsla(' + this.色调 + ', 100%, ' + this.亮度 + '%, ' + this.alpha + ')';
    ctx.stroke();
}
function createParticles() {
    var particleCount = 30;
    while( particleCount-- ) {
        particles.push( new Particle( 点 ) );
    }
}
function loop() {
    requestAnimFrame( loop );
    色调 += 0.5;
    ctx.globalCompositeOperation = 'destination-out';
    ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
    ctx.fillRect( 0, 0, cw, ch );
    ctx.globalCompositeOperation = 'lighter';
    var i = fireworks.length;
    while( i-- ) {
        fireworks[ i ].画();
        fireworks[ i ].update( i );
    }
    var i = particles.length;
    while( i-- ) {
        particles[ i ].画();
        particles[ i ].update( i );
    }
    if( timerTick >= timerTotal ) {
        if( !mousedown ) {
            fireworks.push( new 烟花( [cw / 2, ch], [random( 0, cw ), random( 0, ch / 2 )] ) );
            timerTick = 0;
        }
    } else {
        timerTick++;
    }
    if( limiterTick >= limiterTotal ) {
        if( mousedown ) {
            fireworks.push( new 烟花( [cw / 2, ch], mp ) );
            limiterTick = 0;
        }
    } else {
        limiterTick++;
    }
}
canvas.addEventListener( 'mousemove', function( e ) {
    mp = [e.pageX - canvas.offsetLeft, e.pageY - canvas.offsetTop];
});
canvas.addEventListener( 'mousedown', function( e ) {
    e.preventDefault();
    mousedown = true;
});

canvas.addEventListener( 'mouseup', function( e ) {
    e.preventDefault();
    mousedown = false;
});
window.onload = loop;
</script>
</html>