const p3 = {x:0, y:0}
const p2 = {x:10, y:0}
const p1 = {x:0, y:-10}
const getAngle = (p1, p2) => {
const dot = p1.x * p2.x + p1.y * p2.y
const det = p1.x * p2.y - p1.y * p2.x
const angle = Math.atan2(det, dot) / Math.PI * 180
return Math.round(angle + 360) % 360
}
const angle = getAngle({
x: p1.x - p3.x,
y: p1.y - p3.y
}, {
x: p2.x - p3.x,
y: p2.y - p3.y
});
console.log(angle);