console
window.onload = drawSmileyFace;
function drawSmileyFace() {
var canvas = document.getElementById("smiley");
var context = canvas.getContext("2d");
context.beginPath();
context.arc(300, 300, 200, 0, degreesToRadius(360), true);
context.fillStyle = "#ffffcc";
context.fill();
context.stroke();
context.beginPath();
context.arc(200, 250, 25, 0, degreesToRadius(360), true);
context.stroke();
context.beginPath();
context.arc(400, 250, 25, 0, degreesToRadius(360), true);
context.stroke();
context.beginPath();
context.moveTo(300, 300);
context.lineTo(300, 350);
context.stroke();
context.beginPath();
context.arc(300, 350, 75, degreesToRadius(20), degreesToRadius(180-20), false);
context.stroke();
}
function degreesToRadius(degrees) {
return degrees / 180 * Math.PI;
}
<canvas id="smiley" width="600" height="600" style="border: 1px solid;display: blotck;">
Hey you, yes you, upgrade your browser!
</canvas>