console
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>第一个three.js文件_WebGL三维场景</title>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
<script src=<"./Three.js"></script>
</head>
<body>
<script>
var scene = new THREE.Scene();
var geometry = new THREE.SphereGeometry(60, 40, 40);
var material = new THREE.MeshLambertMaterial({
color: 0x0000ff
});
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
var point = new THREE.PointLight(0xffffff);
point.position.set(500, 280, 100);
scene.add(point);
var ambient = new THREE.AmbientLight(0x444444);
scene.add(ambient);
var width = window.innerWidth;
var height = window.innerHeight;
var k = width / height;
var s = 200;
var camera = new THREE.OrthographicCamera(-s * k, s * k, s, -s, 1, 1000);
camera.position.set(200, 800, 200);
camera.lookAt(scene.position);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
renderer.setClearColor(0xb9d3ff, 1);
document.body.appendChild(renderer.domElement);
renderer.render(scene, camera);
</script>
</body>
</html>