using System;
// https://blog.csdn.net/wjj616806129/article/details/85208718
public class UIBase
{
private void Awake()
{
canvasGroup = TransKit.BindComponent<CanvasGroup>();
}
public void OnEnter()
{
canvasGroup.alpha = 1;
canvasGroup.blocksRaycasts = true;
}
public void OnPause()
{
canvasGroup.alpha = 1;
canvasGroup.blocksRaycasts = false;
}
public void OnResume()
{
canvasGroup = 1;
canvasGroup.blocksRaycasts = true;
}
public void OnExit()
{
canvasGroup.alpha = 0;
canvasGroup.blocksRaycasts = false;
}
}