console
var scene = new THREE.Scene();
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
let geometry = new THREE.BoxGeometry(1, 1, 1);
let material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
const points = [];
points.push(new THREE.Vector3(- 10, 0, 0));
points.push(new THREE.Vector3(0, 10, 0));
points.push(new THREE.Vector3(10, 0, 0));
geometry = new THREE.BufferGeometry().setFromPoints(points);
material = new THREE.LineBasicMaterial({ color: 0x0000ff });
const line = new THREE.Line(geometry, material);
scene.add(line)
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight,
0.1, 1000);
camera.position.set(0, 0, 25);
camera.lookAt(0, 0, 0)
var animate = function () {
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
};
animate();
<div>test</div>
body { margin: 0; }
canvas { width: 100%; height: 100% }