var scene,
camera,
renderer,
container,
aspect,
fov,
plane,
far,
mouseX,
mouseY,
windowHalfX,
windowHalfY,
geometry,
starStuff,
materialOptions,
stars;
init();
animate();
function init() {
container = document.createElement(`div`);
document.body.appendChild(container);
mouseX = 0;
mouseY = 0;
aspect = window.innerWidth / window.innerHeight;
fov = 40;
plane = 1;
far = 800;
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera = new THREE.PerspectiveCamera(
fov,
aspect,
plane,
far
);
camera.position.z = far / 2;
scene = new THREE.Scene({ antialias: true });
scene.fog = new THREE.FogExp2(0x1b1b1b, 0.0001);
starForge();
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setPixelRatio((window.devicePixelRatio) ? window.devicePixelRatio : 1);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.autoClear = false;
renderer.setClearColor(0x000000, 0.0);
container.appendChild(renderer.domElement);
// document.addEventListener('mousemove', onMouseMove, false);
onMouseMove({clientX: Math.random()*1000,clientY: Math.random()*1000})
setInterval(()=> {
onMouseMove({clientX: Math.random()*1000,clientY: Math.random()*1000})
},3000)
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
camera.position.x += (mouseX - camera.position.x) * 0.005;
camera.position.y += (-mouseY - camera.position.y) * 0.005;
camera.lookAt(scene.position);
renderer.render(scene, camera);
}
function starForge() {
var amount = 45000;
geometry = new THREE.SphereGeometry(1000, 100, 50);
materialOptions = {
color: new THREE.Color(0xffffff),
size: 1.1,
transparency: true,
opacity: 0.8
};
starStuff = new THREE.PointsMaterial(materialOptions);
for (var i = 0; i < amount; i++) {
var item = new THREE.Vector3();
item.x = Math.random() * 2000 - 1000;
item.y = Math.random() * 2000 - 1000;
item.z = Math.random() * 2000 - 1000;
geometry.vertices.push(item);
}
stars = new THREE.PointCloud(geometry, starStuff);
scene.add(stars);
}
function onMouseMove(e) {
mouseX = e.clientX - windowHalfX;
mouseY = e.clientY - windowHalfY;
}
body{margin:0;padding:0;overflow:hidden;}
html {
background: linear-gradient(-190deg, #4A4EA4 65%, #E884A1);
}
console