console
window.onload = function() {
var canvas = document.querySelectorAll('#can')[0];
canvas.width = 600;
canvas.height = 600;
const ctx = canvas.getContext('2d');
var i = 0;
ctx.beginPath();
for (i = 0; i < 5; i++) {
ctx.lineTo(Math.cos((18 + i * 72) / 180 * Math.PI) * 200 + 300, -Math.sin((18 + i * 72) / 180 * Math.PI) * 200 + 300);
ctx.lineTo(Math.cos((54 + i * 72) / 180 * Math.PI) * 100 + 300, -Math.sin((54 + i * 72) / 180 * Math.PI) * 100 + 300);
}
ctx.closePath();
ctx.lineWidth = '5';
ctx.stroke();
}
<canvas id="can">
</canvas>