var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45 , window.innerWidth/window.innerHeight, 1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setClearColor('#000000');
renderer.setSize(window.innerWidth,window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.CubeGeometry(2,2,2);
var material = new THREE.MeshBasicMaterial({color:0xff0000});
var cube = new THREE.Mesh(geometry,material);
scene.add(cube);
camera.position.z = 10;
function render(){
requestAnimationFrame(render);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene,camera);
}
render();
console