func displayArrayGraph() {
let myView1 = self.view.viewWithTag(2001) as! UIImageView
let myView2 = self.view.viewWithTag(2002) as! UIImageView
myView1.backgroundColor = .darkGray
myView2.backgroundColor = .darkGray
let h = myView1.frame.size.height
let w = myView1.frame.size.width
let padding : CGFloat = 5
let margin : CGFloat = 10
let grid_w = (w - margin * 2 - padding * CGFloat(cols-1)) / CGFloat(cols)
let grid_h = (h - margin * 2 - padding * CGFloat(rows-1)) / CGFloat(rows)
for i in 0..<rows {
for j in 0..<cols {
let x = margin + CGFloat(j) * (grid_w + padding)
let y = margin + CGFloat(i) * (grid_h + padding)
let rect = CGFloat(x: x, y:y, width: grid_w, height: grid_h)
let fileName1 = iv1[i*cols+j]
let img1 = UIImage(named: fileName1)
let imgView1 = UIImageView(frame: rect)
imgView1.image = img1
imgView1.backgroundColor = .yellow
myView1.addSubview(imgView1)
let fileName2 = iv2[i*cols+j]
let img2 = UIImage(named: fileName2)
let imgView2 = UIImageView(frame: rect)
imgView2.image = img2
imgView2.backgroundColor = .yellow
myView2.addSubview(imgView2)
}
}
}
func displayArrayGraphBotton(){
let myView1 = self.view.viewWithTag(2001) as! UIImageView
LET myView2 = self.view.viewWithTag(2002) as! UIImageView
myView1.backgroundColor = .darkGray
myView2.backgroundColor = .darkGray
myView1.isUserInteractionEnabled = true
myView2.isUserInteractionEnabled = true
let h = myView1.frame.size.height
let w = myView2.frame.size.width
let padding : CGFloat = 5
let margin : CGFloat = 10
let grid_w = (w - margin * 2 - padding * CGFloat(cols-1)) /CGFloat(cols)
let grid_h = (h - margin * 2 - padding * CGFloat(cols-1)) /CGFloat(rows)
for i in 0..<rows {
for j in 0..<cols {
let x = margin + CGFloat(j) * (drid_w + padding)
let y = margin + CGFloat(i) * (grid_h + padding)
let rect =CGFloat(x: x, y:y ,width: grid_w, height: grid_h)
let fileName1 = iv1[i*cols+j]
let img1 = UIImage(named: fileName1)
let btn1 = UIButton(frame: rect)
btn1.setImge(img1, for: .normal)
btn1.backgroundColor = .yellow
btn1.tag = i*cols+j + 4000
btn1.addTarget(self, action: #selector(buttonCheck(_:)),for: .touchUpInside)
myView1.addSubview(btn1)
let fileName2 = iv2[i*cols+j]
let img2 = UIImage(named:fileName2)
let btn2 = UIButton(frame:rect)
btn2.setImage(imgw, for: .normal)
bntn2.backgroundColor = .yellow
btn2.tag = i*cols+j + 5000
bnt2.addTarget(self, action: #selector(buttonCheck(_:)),for: .touchUpInside)
myView2.addSubview(btn2)
}
}
}
@objc func buttoncheck(_ sender : UIButton){
let tipsLabel = self.view.viewWithTag(1001) as! UILabel
let tag = sender.tag
if tag >=5000{
let row = int ((tag - 5000)/cols)
let col = tag - 5000 - cols * row
print("Buttom(\(row),\(col))")
tipsLabel.text = "Buttom(\(row),\(col))"
}
else if tag >= 4000{
let row = int ((tag - 4000)/cols)
let col = tag - 4000 - cols * row
print("Top(\(row),\(col))")
tipsLabel.text = "Top(\(row),\(col))"
}
else {
print("Button.tag=\(sender.tag)")
tipsLabel.text = "Button.tag=\(sender.tag)"
}
}
func distractorCreate(mount:Int){
for _ in 0..<mount{
let col=Int(arc4random()) % cols
let row =Int(arc4random()) % rows
cords.append((row,col))
let index =Int(arc4random()) % images.count
iv1[cols*row +col] =image [index]
iv2[cols*row +col] =image [index]
}
}
let rows = 8
let cols = 8
var iv1 :Array<String> = []
var iv2 :Array<String> = []
var cords : Array<Int,Int> = []
let images : Array<Atring> = ["brid","bee","flower","mogu"]
func differenceCreate(mount:Int){
for_ in 0..<mount{
let col =Int(arc4random()) % cols
let row =Int(arc4random()) % rows
erorCords.append((row,col))
let index =Int (arc4random()) % images.count
let index=Int(arc4random()) % 2
if which ==0{
iv1[cols*row + col] =images[index]
}
else{
iv2[cols*row +col] =images[index]
}
}
}
/修改Button函数支持音效
@objec func buttonCheckMusic(_sender:UIButton){
let tipsLabel =self.view.viewWithTag(1001) as! UILabel
var tag =sender.tag
if tag>=5000{
tag-=5000
}
else if tag >=4000{
tag-=4000
}
let row =Int (tag / cols)
let col =tag - cols * row
let result =errorCords.filter{
$0==(row,col)
}
if result.count >=1{
let path =Bundle.main.path(forResource:"birdsound",ofType:"m4a")
let url =URL(fileURLWithPath:path!)
soundPlayer.play()
tipsLabel.text="不同找到:(\(row),\(col))"
}
else{
let path =Bundle.main.path(forResource:"error",ofType:"m4a")
let url =URL(fileURLWithPath:path!)
soundPlayer=try? AVAudioPlayer(contentsOf: url)
soundPlayer.play()
tipsLabel.text="找错啦:(\(row),\(col))"
}
}
btn1.addTarget(self,action:#selector(buttonCheck(_:)),for: .touchUpInside)
btn2.addTarget(self,action:#selector(buttonCheck(_:)),for: .touchUpInside)
var GameOver = false
var beginTimestamp : Int = 0
let GamePeriod = 20
var TimeCost = 0
func getCurrentTimeStamp () -> Int {
let now = Date ()
let timeInterval : TimeInterval = now.timeIntervalSince1970
return Int(timeInterval)
}
func timeElapse() {
Timer.scheduledTimer(withTimeInterval: 0.5, repeats: trun) {
(timer) in
let timestamp = self.getCurrentTimeStamp()
let pastPeriod = timestamp - self.beginTimestamp
let countDown = self.GamePeriod - pastPeriod
self.TimeCost = pastPeriod
if countDown <= 0 || self.GameOver {
self.GameOver = trun
let tipsLabel = self.view.viewWithTag(1001) as! UILabel
tipsLabel.text = "游戏结束,共消耗时间\(self.TimeCost)秒"
timer.invalidate()
}
let tipsLabel = self.view.viewWithTag(1002) as! UILabel
DispatchQueue.main.async {
tipsLabel.text = "您消耗\(pastPeriod)秒,倒计时\(countDown)秒"
}
}
}
objc func buttonCheckMusicTimer(_ sender : UIButton) {
if GameOver {return}
let tipsLabel = self.view.viewWithTag(1001) as! UILabel
var tag = sender.tag
if tag >= 5000 {
tag -= 5000
}
else if tag >= 4000 {
tag -= 4000
}
let row = Int (tag / cols)
let col = tag - cols * row
let result = errorCords.filter {
$0 == (row,col)
}
let reserved = errorCords.filter {
$0 != (row,col)
}
errorCords = reserved
if result.count >= 1 {
sender.backgroundColor = .red
let path = Bundle.main.path(forResource: "birdsound", ofType: "m4a")
let url = URL(fileURLWithPath: path!)
soundPlayer=try? AVAudioPlayer(contentsOf: url)
soundPlayer.play()
tipsLabel.text = "不同找到: (\(row),\(col)),还剩\(errorCords.count)个"
if errorCords.count <= 0 {
GameOver = true
tipsLabel.text = "任务完成,共花费时间\(self.TimeCost)秒"
}
}
else {
sender.backgroundColor = .brown
let path = Bundle.main.path(forResource: "error", ofType: "m4a")
let url = URL(fileURLWithPath: path!)
soundPlayer=try? AVAudioPlayer(contentsOf: url)
soundPlayer.play()
tipsLabel.text = "找错啦: (\(row),\(col))"
}
}
btn1.addTarget(self, action: #selector(buttonCheckMusic(_:)), for: .touchUpInside)
btn2.addTarget(self, action: #selector(buttonCheckMusic(_:)), for: .touchUpInside)
btn1.addTarget(self, action: #selector(buttonCheckMusicTimer(_:)), for: .touchUpInside)
btn2.addTarget(self, action: #selector(buttonCheckMusicTimer(_:)), for: .touchUpInside)
GameOver = false
/获取游戏开始时间并保存
beginTimestamp = getCurrentTimeStamp()
timeElapse()
initGame()
distractorCreate(mount: 5)
differenceCreate(mount: 3)
displayArrayGraphButton()
func displayArrayGraphButton(){
let myView1 =self.view.viewWithTag(2001) as! UIImageView
let myView2 =self.view.viewWithTag(2002) as! UIImageView
myView1.backgroundColor=.darkGray
myView2.backgroundColor=.darkGray
myView1.isUserInteractionEnabled=trun
myView2.isUserInteractionEnabled=ture
let h =myView1.frame.size.height
let w =myView2.frame.size.width
let padding : CGFloat = 5
LET margin : CGFloat = 10
let grid_w=(w-margin * 2 - padding * CGFloat(cols-1)) / CGFloat(cols)
let grid_h=(h-margin *2 - padding * CGFloat(rows-1)) / CGFloat(rows)
for i in 0..<rows{
for j in 0..<cols{
let x =margin + CGFloat(j) * (grid_w + padding)
let y =margin + CGFloat(i) * (grid_h + padding)
let rect = CGFloat(x:x,y:y,width:grid_w,height:grid_h)
let fileName1=iv1[i*cols+j]
let tag1 =i *cols+j+5000
addButton(view: myView1,rect: rect,fileName: fileName1,tag:tag1)
let fileName2 =iv2[i*cols+j]
}
}
}
func addButton(view:UIView,rect:CGRect,fileName:String,tag:Int) {
let img = UIImage(named: fileName)
let btn = UIButton(frame: rect)
btn.setImage(img, for: .normal)
var mytag = tag
if mytag >= 5000 {
mytag -= 5000
}
else if mytag >= 4000 {
mytag -= 4000
}
let row = Int (mytag / cols)
let col = mytag - cols * row
let result = errorCords.filter {
$0 == (roe,col)
}
if result.count >= 1 && TipsFlag {
btn.backgroundColor = .blue
}
else {
btn.backgroundColor = .yellow
}
btn.tag = tag
btn.addTarget(self, action: #selector(buttonCheckMusicTimer(_:)),for: .touchUpInside)
view.addSubview(btn)
}
@IBAction func onTips(_ sender : UIButton){
TipsFlag = !TipsFlag
displayArrayGraphButtonTips()
}
@IBAction func onBegin(_ sender : UIButton){
GameOver = false
beginTimestamp = getCurrentTimeStamp()
timeElapse()
initGame()
distractorCreate(mount: 10)
differenceCreate(mount: 8)
displayArrayGraphButtonTips()
}
@IBAction func onNext (_sender : UIButton){
GameOver = ture
TipsFlag = false
let myView1 = self.view.viewWithTag(2001) as! UIImageView
let myView2 = self.view.viewWithTag(2002) as! UIImageView
CurrentBackgroound += 1
if CurrentBackgroound >4{
CurrentBackgroound = 1
}
let image = UIImage(named:"back0\(CurrentBackgroound)")!
myView1.image = image
myView2.image = image
removAllSubViews(view: myView1)
removAllSubViews(view: myView2)
}
var body : some View {
VStack {
Text("欢迎使用找不同")
.font(.title)
.padding()
Divider()
.background(Color(.brown))
Image(systemName:"person")
.resizable()
.frame(width: 150, height: 150)
.cornerRadius(50)
VStack {
TextField("请输入用户名", text: $userName)
.padding()
.padding(.leading,10)
.background(Color(.lightGray))
.cornerRadius(15)
TextField("请输入密码", text: $passWord)
.padding()
.padding(.leading,10)
.background(Color(.lightGray))
.cornerRadius(15)
}
.padding()
Button(action: {
print("被点击了...")
}, label: {Text("登录")})
.padding()
Spacer()
}
}
}
struct ContentView_Previews : PreviewProvider {
static var previews: some View {
ContentView()
}
}
import SwiftUI
let lightGrayColor = Color(red: 239.0/255.0, green: 243.0/255.0, blue: 244.0/255.0, opacity: 1.0)
struct ContentView : View {
@State var userName : String = ""
@State var passWord : String = ""
@State private var alertFlag : Bool = false
@State private var alertMsg : String = ""
var body: some View {
VStack {
Text("欢迎使用找不同")
.font(.title)
.padding()
Divider()
.background(Color(.brown))
Image("back02")
.resizable()
.frame(width: 150, height: 150)
.cornerRadius(150)
VStack {
TextField("请输入用户名", text: $userName)
.padding()
.padding(.leading,10)
.background(lightGrayColor)
.cornerRadius(15)
TextField("请输入密码", text: $passWord)
.padding()
.padding(.leading,10)
.background(lightGrayColor)
.cornerRadius(15)
}
.padding()
Button(action: {
if self.userName == "Zfchen" && self.passWord == "123" {
self.alertFlag = true
self.alertMsg = "登录成功"
}
else {
self.alertFlag = true
self.alertMsg = "登录失败"
}
}, label: {
Text("登录")
.font(.headline)
.foregroundColor(.white)
.frame(width: 220, height: 60)
.background(Color.green)
.cornerRadius(15.0)
})
.padding()
Spacer()
}
.alert(isPresented: $alertFlag) { () -> Alert in
Alert(title: Text("登录提示"), message: Text(self.alertMsg), dismissButton: .default(Text("确定")))
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}