SOURCE

<!doctype html>
<html>
  <head>
    <meta charset="utf-8">
    <title>rock</title>
    <script src="Processing.js"></script>
  </head>
  <body>
    <h1></h1>
    <script type="text/processing">
      
    int   SEGMENTS          = 50;//goucheng yvan xianduan shuliang
    float ANGLE_PER_SEGMENT = TWO_PI / SEGMENTS;
    int   INNER_RADIUS      = 150;//da xiao?
    float RADIUS_VARIATION  = 399;

    void setup() {
      size(1050, 1500);
      smooth();
      background(0);
      stroke(0);
    }

    PVector PointForIndex(int i) {
      float angle = ANGLE_PER_SEGMENT * i;//jisuan xianduan diyige dian
      
      float cosAngle = cos(angle);
      float sinAngle = sin(angle);
      
      float noiseScale = 0.5;//xianduan bianhua jiaodu 0.5 shufu
      float time = frameCount * 0;//bisnhusn pinlv 0.01 shufu
      float noiseValue = noise(noiseScale * cosAngle + noiseScale,
                               noiseScale * sinAngle + noiseScale,
                               time);
                               
      float radius = INNER_RADIUS + (RADIUS_VARIATION * noiseValue);//yvan banjing
      
      return new PVector(radius * cosAngle, radius * sinAngle);
    }

    void draw() {
      background(255);
      
      translate(width / 2, height / 2);
      
      for (int i = 0; i < SEGMENTS; ++i) {
        PVector p0 = PointForIndex(i);
        PVector p1 = PointForIndex(i + 1);
        
        line(p0.x, p0.y, p1.x, p1.y);
      }
    }
    </script>
    <canvas></canvas>
  </body

console 命令行工具 X clear

                    
>
console