console
<!DOCTYPE HTML>
<html>
<body>
<canvas id="myCanvas" width="200" height="200" style="border:1px solid #c3c3c3;">
Your browser does not support the canvas element.
</canvas>
<script type="text/javascript">
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var x = 100,
y = 100,
r = 100
function writeClock(){
for(var i = 0; i < 60; i++){
ctx.beginPath()
ctx.moveTo(x,y)
ctx.arc(100,100,100,6*i*Math.PI/180,6*(i + 1)*Math.PI/180,false)
ctx.moveTo(x,y)
ctx.stroke()
}
ctx.beginPath()
ctx.arc(100,100,95,0,2*Math.PI)
ctx.fillStyle = "white"
ctx.fill()
ctx.beginPath()
for(var i = 0; i < 12; i++){
ctx.beginPath()
ctx.moveTo(x,y)
ctx.arc(100,100,100,30*i*Math.PI/180,30*(i + 1)*Math.PI/180,false)
ctx.moveTo(x,y)
ctx.stroke()
}
ctx.beginPath()
ctx.arc(100,100,85,0,2*Math.PI)
ctx.fillStyle = "white"
ctx.fill()
var date = new Date()
var hh = date.getHours()
var mm = date.getMinutes()
var ss = date.getSeconds()
console.log(hh,mm,ss)
var hhVal = (-90 + 30*hh + mm/2)*Math.PI/180
var mmVal = (-90 + 6*mm)*Math.PI/180
var ssVal = (-90 + 6*ss)*Math.PI/180
ctx.beginPath()
ctx.lineWidth = '5'
ctx.moveTo(x,y)
ctx.arc(x,y,r/2,hhVal,hhVal)
ctx.closePath()
ctx.stroke()
ctx.beginPath()
ctx.lineWidth = '3'
ctx.moveTo(x,y)
ctx.arc(x,y,r/1.7,mmVal,mmVal)
ctx.moveTo(x,y)
ctx.closePath()
ctx.stroke()
ctx.beginPath()
ctx.lineWidth = '1'
ctx.moveTo(x,y)
ctx.arc(x,y,r/1.4,ssVal,ssVal)
ctx.closePath()
ctx.stroke()
}
setInterval(writeClock,1000)
</script>
</body>
</html>