console
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var raf;
var running = false;
var ball = {
x: 100,
y: 100,
vx: 5,
vy: 1,
radius: 25,
color: 'blue',
draw: function() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, true);
ctx.closePath();
ctx.fillStyle = this.color;
ctx.fill();
}
};
function clear() {
ctx.fillStyle = 'rgba(255,255,255,0.3)';
ctx.fillRect(0,0,canvas.width,canvas.height);
ctx.clearRect(0,0,canvas.width,canvas.height);
}
function draw() {
clear();
ball.draw();
ball.x += ball.vx;
ball.y += ball.vy;
if (ball.y + ball.vy > canvas.height || ball.y + ball.vy < 0) {
ball.vy = -ball.vy;
}
if (ball.x + ball.vx > canvas.width || ball.x + ball.vx < 0) {
ball.vx = -ball.vx;
}
raf = window.requestAnimationFrame(draw);
}
canvas.addEventListener('mousemove', function(e){
if (!running) {
clear();
ball.x = e.clientX;
ball.y = e.clientY;
ball.draw();
}
});
canvas.addEventListener('click',function(e){
if (!running) {
raf = window.requestAnimationFrame(draw);
running = true;
}
});
canvas.addEventListener('mouseout', function(e){
window.cancelAnimationFrame(raf);
running = false;
});
ball.draw();
<html>
<body>
<canvas id="canvas" style="border: 1px solid" width="600" height="300"></canvas>
</body>
</html>
*{
margin:0;
padding:0;
}