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      var scene = new THREE.Scene();
      var camera = new THREE.PerspectiveCamera(
        75,                                      // Field of View
        window.innerWidth / window.innerHeight,  // aspect ratio
        0.1,                                     // near clipping plane
        1000                                     // far clipping plane
      );
      var renderer = new THREE.WebGLRenderer({
        alpha: true,     // transparent background
        antialias: true  // smooth edges
      });
      renderer.setSize(window.innerWidth, window.innerHeight);
      document.body.appendChild(renderer.domElement);
      var geometry = new THREE.BoxGeometry(1, 1, 1);
      var material = new THREE.MeshNormalMaterial();
      var cube = new THREE.Mesh(geometry, material);
      scene.add(cube);
      camera.position.z = 5; // move camera back so we can see the cube
      var render = function() {
        requestAnimationFrame(render);
        renderer.render(scene, camera);
        // rotate cube a little each frame
        cube.rotation.x += 0.05;
        cube.rotation.y += 0.05;
      };
      render();
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