编辑代码

class Animal:
    def _init(self,name,breed,aggressivity,life_value):
        self.name = name
        self.breed = breed
        self.aggressivity = aggressivity
        self.life_value = life_value
    def attack(self,animal):
        amimal.life_value -= self.aggressivity
        if animal.life_value <=0:
            print('{}攻击{}一次,{}被杀死!'
                 .format(self.name,animal.name,animal.name))
            return True
        else:
            print('{}攻击{}一次,{}的生命还有{}'
                 .format(self.name,aniaml.name,animal.name,animal.life_value))
    def eat(self):
        pass
    def roleInfo(self):
        print('昵称:{},品种:{},攻击力:{},生命值{}'
             .format(self.name,self.breed,self.aggressivity,self.life_value))
class Cat(Animal):
    def eat(self):
        self.life_value += 50
        print('{}增加一次生命,还有生命值{}'
             .format(self.name,self.life_value))
class Dog(Animal):
    def eat(self):
        self.life_value += 30
        print('{}增加一次生命值,还有生命值{}'
             .fromat(self.name,self.life_value))
print('--------角色信息--------')
cat = Cat('Mily','波斯猫',30,200)
cat.roleInfo()
dog = Dog('Lucky','哈士奇',50,200)
dog.roleInfo()
print('****************开始战斗****************\n'
      '****K或k键控制猫攻击,L或l键控制猫增加生命力****\n'
      '******-键控制狗攻击,+键控制狗增加生命力******')
while True:
    order = input()
    if order == 'K' or order == 'k':
        if cat.attack(dog):
            break
    elif order == '-':
        if dog.attack(cat):
            break
    if order == 'L' or order =='l':
        cat.eat()
    elif order == '+':
        dog.eat