console
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var createScene = function () {
var scene = new BABYLON.Scene(engine);
var camera = new BABYLON.ArcRotateCamera("Camera", 3 * Math.PI / 4, Math.PI / 4, 4, BABYLON.Vector3.Zero(), scene);
camera.attachControl(canvas, true);
var light1 = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(1, 1, 0), scene);
var light2 = new BABYLON.PointLight("light2", new BABYLON.Vector3(0, 1, -1), scene);
var box = BABYLON.MeshBuilder.CreateBox("box", { height: 1, width: 0.75, depth: 0.25 }, scene);
return scene;
};
var scene = createScene();
engine.runRenderLoop(function () {
scene.render();
});
window.addEventListener("resize", function () {
engine.resize();
});
<!-- <script src="https://cdn.babylonjs.com/babylon.js"></script>
<script src="https://cdn.babylonjs.com/loaders/babylonjs.loaders.min.js"></script>
<script src="https://code.jquery.com/pep/0.4.3/pep.js"></script> -->
<canvas id="renderCanvas" touch-action="none"></canvas>
html, body {
overflow: hidden;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
#renderCanvas {
width: 100%;
height: 100%;
touch-action: none;
}