var can = document.getElementById('canvas');
var ctx = can.getContext('2d');
var draw = function(x1, y1, x2, y2, x3, y3, color, type) {
var ctx = this.ctx;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.lineTo(x3, y3);
ctx[type + 'Style'] = color;
ctx.closePath();
ctx[type]();
}
draw(50, 50, 175, 75, 50, 150, 'green', 'fill');
<canvas id="canvas" width="500" height="200"></canvas>