func dispalyArrayGraphButtonTips() {
let myView1 = self.view.viewWithTag(2001) as! UIImageView
let myView2 = self.view.viewWithTag(2002) as! UIImageView
myView1.blackgroundColor = .darkGray
myView2.blackgroundColor = .darkGray
myView1.isUserInteractionEnabled = ture
myView2.isUserInteractionEnabled = ture
let h = myView1.frame.size.height
let w = myView1.frame.size.width
let padding : CGFloat = 5
let margin : CGFloat = 10
let grid_w = (w - margin * 2 - padding * CGFloat(cols-1)) / CGFloat(cols)
let grid_h = (h - margin * 2 - padding * CGFloat(rows-1)) / CGFloat(rows)
for i in 0..<rows {
for j in 0..<cols {
let x = margin + CGFloat(j) * (grid_w + padding)
let y = margin + CGFloat(i) * (grid_h + padding)
let rect = CGRect(x: x,y: y,width: grid_w,height: grid_h)
let fileName1 = iv1[i*cols+j]
let tag1 = i*cols+j + 5000
addButton(view: myView1, rect: rect,fileName: fileName1,tag: tag1)
let fileName2 = iv2[i*cols+j]
let tag2 = i*cols+j + 4000
addButton(view: myView2, rect: rect,fileName: fileName2,tag: tag2)
}
}
}
func addButton(view:UIView,rect:CGFloat,fileName:String,tag:Int) {
let img = UIImage(named: fileName)
let btn = UIButton(frame: rect)
btn.setImage(img, for: .normal)
var mytag = tag
if mytag >= 5000 {
mytag -= 5000
}
else if mytag >= 4000 {
mytag -= 4000
}
let row = Int (mytag / cols)
let col = mytag - cols * row
let result = errorColor.filter {
$0 == (row,col)
}
if result.count >= 1 && TipsFlag {
btn.blackgroundColor = .blue
}
else {
btn.blackgroundColor = .yellow
}
btn.tag = tag
btn.addTarget(self, action: #selector(buttonCheckMusicTimer(_:)),for: .touchUpInside)
view.addSubview(btn)
}
@IBAction func onTips(_ sender : UIButton) {
TipsFlag = !TipsFlag
dispalyArrayGraphButtonTips()
}
@IBAction func onBegin(_ sender : UIButton) {
GameOver = false
beginTimestamp = getCurrentTimeStamp()
timeElapse()
initGame()
distractorCreate(mount: 5)
differenceCreate(mount: 3)
dispalyArrayGraphButtonTips()
}
func removeAllSubviews(view:UIView) {
if view.subview.count>0 {
view.subviews.forEach({$0.removeFromSuperview()})
}
}
@IBAction func onTips(_ sender : UIButton) {
TipsFlag = !TipsFlag
dispalyArrayGraphButtonTips()
}
@IBAction func onBegin(_ sender : UIButton) {
GameOver = false
beginTimestamp = getCurrentTimeStamp()
timeElapse()
initGame()
distractorCreate(mount: 10)
differenceCreate(mount: 8)
dispalyArrayGraphButtonTips()
}
@IBAction func onNext (_ sender : UIButton) {
GameOver = ture
TipsFlag = false
let myView1 = self.view.viewWithTag(2001) as! UIImageView
let myView2 = self.view.viewWithTag(2002) as! UIImageView
CurrentBackground > 4 {
if CurrentBackground = 1
}
let image = UIImage(named: "back0\(CurrentBackground)")!
myView1.image = image
myView2.image = image
removeAllSubviews(view: myView1)
removeAllSubviews(view: myView2)
}