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new Vue({
    el: '#app',
    data: {
        playerHealth: 100,
        monsterHealth: 100,
        gameIsRunning: false,
        turns: []
    },
    methods: {
        startGame: function () {
            this.gameIsRunning = true;
            this.playerHealth = 100;
            this.monsterHealth = 100;
            this.turns = [];
        },
        attack: function () {
            var damage = this.calculateDamage(3, 10);
            this.monsterHealth -= damage;
            this.turns.unshift({
                isPlayer: true,
                text: 'Player hits Monster for ' + damage
            });
            if (this.checkWin()) {
                return;
            }

            this.monsterAttacks();
        },
        specialAttack: function () {
            var damage = this.calculateDamage(10, 20);
            this.monsterHealth -= damage;
            this.turns.unshift({
                isPlayer: true,
                text: 'Player hits Monster hard for ' + damage
            });
            if (this.checkWin()) {
                return;
            }
            this.monsterAttacks();
        },
        heal: function () {
            if (this.playerHealth <= 90) {
                this.playerHealth += 10;
            } else {
                this.playerHealth = 100;
            }
            this.turns.unshift({
                isPlayer: true,
                text: 'Player heals for 10'
            });
            this.monsterAttacks();
        },
        giveUp: function () {
            this.gameIsRunning = false;
        },
        monsterAttacks: function() {
            var damage = this.calculateDamage(5, 12);
            this.playerHealth -= damage;
            this.checkWin();
            this.turns.unshift({
                isPlayer: false,
                text: 'Monster hits Player for ' + damage
            });
        },
        calculateDamage: function(min, max) {
            return Math.max(Math.floor(Math.random() * max) + 1, min);
        },
        checkWin: function() {
            if (this.monsterHealth <= 0) {
                if (confirm('You won! New Game?')) {
                    this.startGame();
                } else {
                    this.gameIsRunning = false;
                }
                return true;
            } else if (this.playerHealth <= 0) {
                if (confirm('You lost! New Game?')) {
                    this.startGame();
                } else {
                    this.gameIsRunning = false;
                }
                return true;
            }
            return false;
        }
    }
});
<!DOCTYPE html>
<html>
<head>
    <title>魔兽猎人</title>
    <script src="https://npmcdn.com/vue/dist/vue.js"></script>
    <link rel="stylesheet" href="http://cdn.static.runoob.com/libs/foundation/5.5.3/css/foundation.min.css">
    <link rel="stylesheet" href="css/app.css">
</head>
<body>
<div id="app">
    <section class="row">
        <div class="small-6 columns">
            <h1 class="text-center">YOU</h1>
            <div class="healthbar">
                <div
                        class="healthbar text-center"
                        style="background-color: green; margin: 0; color: white;"
                        :style="{width: playerHealth + '%'}">
                    {{ playerHealth }}
                </div>
            </div>
        </div>
        <div class="small-6 columns">
            <h1 class="text-center">MONSTER</h1>
            <div class="healthbar">
                <div
                        class="healthbar text-center"
                        style="background-color: green; margin: 0; color: white;"
                        :style="{width: monsterHealth + '%'}">
                    {{ monsterHealth }}
                </div>
            </div>
        </div>
    </section>
    <section class="row controls" v-if="!gameIsRunning">
        <div class="small-12 columns">
            <button id="start-game" @click="startGame">START NEW GAME</button>
        </div>
    </section>
    <section class="row controls" v-else>
        <div class="small-12 columns">
            <button id="attack" @click="attack">ATTACK</button>
            <button id="special-attack" @click="specialAttack">SPECIAL ATTACK</button>
            <button id="heal" @click="heal">HEAL</button>
            <button id="give-up" @click="giveUp">GIVE UP</button>
        </div>
    </section>
    <section class="row log" v-if="turns.length > 0">
        <div class="small-12 columns">
            <ul>
                <li v-for="turn in turns"
                    :class="{'player-turn': turn.isPlayer, 'monster-turn': !turn.isPlayer}">
                    {{ turn.text }}
                </li>
            </ul>
        </div>
    </section>
</div>
<script src="app.js"></script>
</body>
</html>
.text-center {
    text-align: center;
}

.healthbar {
    width: 80%;
    height: 40px;
    background-color: #eee;
    margin: auto;
    transition: width 500ms;
}

.controls, .log {
    margin-top: 30px;
    text-align: center;
    padding: 10px;
    border: 1px solid #ccc;
    box-shadow: 0px 3px 6px #ccc;
}

.turn {
    margin-top: 20px;
    margin-bottom: 20px;
    font-weight: bold;
    font-size: 22px;
}

.log ul {
    list-style: none;
    font-weight: bold;
    text-transform: uppercase;
}

.log ul li {
    margin: 5px;
}

.log ul .player-turn {
    color: blue;
    background-color: #e4e8ff;
}

.log ul .monster-turn {
    color: red;
    background-color: #ffc0c1;
}

button {
    font-size: 20px;
    background-color: #eee;
    padding: 12px;
    box-shadow: 0 1px 1px black;
    margin: 10px;
}

#start-game {
    background-color: #aaffb0;
}

#start-game:hover {
    background-color: #76ff7e;
}

#attack {
    background-color: #ff7367;
}

#attack:hover {
    background-color: #ff3f43;
}

#special-attack {
    background-color: #ffaf4f;
}

#special-attack:hover {
    background-color: #ff9a2b;
}

#heal {
    background-color: #aaffb0;
}

#heal:hover {
    background-color: #76ff7e;
}

#give-up {
    background-color: #ffffff;
}

#give-up:hover {
    background-color: #c7c7c7;
}