console
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');
const width = canvas.width = window.innerWidth;
const height = canvas.height = window.innerHeight;
function random(min, max) {
return Math.floor(Math.random() * (max-min)) + min;
}
function randomColor() {
return `rgb(${random(0, 255)},${random(0, 255)},${random(0, 255)})`;
}
function Ball(x, y, velX, velY, color, size) {
this.x = x;
this.y = y;
this.velX = velX;
this.velY = velY;
this.color = color;
this.size = size;
}
Ball.prototype.draw = function() {
ctx.beginPath();
ctx.fillStyle = this.color;
ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
ctx.fill();
}
Ball.prototype.update = function() {
if ((this.x + this.size) >= width) {
this.velX = -(this.velX);
}
if((this.x - this.size) <= 0) {
this.velX = -(this.velX);
}
if((this.y + this.size) >= height) {
this.velY = -(this.velY);
}
if((this.y - this.size) <= 0) {
this.velY = -(this.velY);
}
this.x += this.velX;
this.y += this.velY;
}
Ball.prototype.collisionDetect = function() {
for (let j = 0; j < balls.length; j++) {
if(balls[j] !== this) {
const dx = this.x - balls[j].x;
const dy = this.y - balls[j].y;
const distance = Math.sqrt(dx * dx + dy * dy);
if(distance < this.size + balls[j].size) {
balls[j].color = this.color = randomColor();
}
}
}
}
let balls = [];
while(balls.length < 25) {
let size = random(10, 20);
let ball = new Ball(
random(0 + size, width - size),
random(0 + size, height - size),
random(-10, 10),
random(-10, 10),
randomColor(),
size
)
balls.push(ball);
}
function loop() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.25)';
ctx.fillRect(0, 0, width, height);
for(let i = 0; i < balls.length; i++) {
balls[i].draw();
balls[i].update();
balls[i].collisionDetect();
}
requestAnimationFrame(loop);
}
loop();
<canvas></canvas>