console
const canvas = document.getElementById('canvas');
let isDrawing = false;
let startX, startY, endX, endY;
const rectangles = [];
canvas.addEventListener('mousedown', handleMouseDown);
canvas.addEventListener('mousemove', handleMouseMove);
canvas.addEventListener('mouseup', handleMouseUp);
function handleMouseDown(event) {
isDrawing = true;
startX = event.clientX;
startY = event.clientY;
}
function handleMouseMove(event) {
if (!isDrawing) return;
const rect = canvas.getBoundingClientRect();
endX = event.clientX - rect.left;
endY = event.clientY - rect.top;
canvas.innerHTML = '';
rectangles.forEach(rectangle => {
const rectEl = document.createElement('div');
rectEl.style.position = 'absolute';
rectEl.style.left = rectangle.startX + 'px';
rectEl.style.top = rectangle.startY + 'px';
rectEl.style.width = rectangle.endX - rectangle.startX + 'px';
rectEl.style.height = rectangle.endY - rectangle.startY + 'px';
rectEl.style.border = '1px solid black';
canvas.appendChild(rectEl);
});
const currentRect = document.createElement('div');
currentRect.style.position = 'absolute';
currentRect.style.left = startX + 'px';
currentRect.style.top = startY + 'px';
currentRect.style.width = endX - startX + 'px';
currentRect.style.height = endY - startY + 'px';
currentRect.style.border = '1px solid black';
canvas.appendChild(currentRect);
}
function handleMouseUp(event) {
isDrawing = false;
const rectangle = {
startX,
startY,
endX,
endY
};
rectangles.push(rectangle);
const point1 = { x: startX, y: startY };
const point2 = { x: endX, y: startY };
const point3 = { x: endX, y: endY };
const point4 = { x: startX, y: endY };
console.log('Point 1:', point1);
console.log('Point 2:', point2);
console.log('Point 3:', point3);
console.log('Point 4:', point4);
}
<div id="canvas" style="width: 500px; height: 500px; border: 1px solid black;"></div>