图形化显示函数
func displayArrayGraph() {
let myView1 = self.view.viewWithTag(2001) as! UIImageView
let myView2 = self.view.viewWithTag(2002) as! UIImageView
myView1.backgroundColor = .darkGray
myView2.backgroundColor = .darkGray
let h = myView1.frame.size.height
let w = myView1.frame.size.width
let padding : CGFloat = 5
let margin : CGFloat = 10
let grid_w = (w - margin * 2 - padding * CGFloat(cols-1)) / CGFloat(cols)
let grid_h = (h - margin * 2 - padding * CGFloat(rows-1)) / CGFloat(roes)
for i in 0..<rows {
for j in 0..<cols {
let x = margin + CGFloat(j) * (grid_w + padding)
let y = margin + CGFloat(i)*(grid_h + padding)
let rect = CGFloat(x: x, y:y, width: grid_w, height: grid_h)
let fileNamel = ivl[i*cols+j]
let imgl = UIImage(named: fileNamel)
let imgViewl = UIImageView(frame: rect)
imgViewl.image = imgl
imgViewl.backgroundColor = .yellow
myView1.addSubview(imgViewl)
let fileName2 = iv2(i*cols+j)
let img2 = UIImage(named: fileName2)
let imgView2 = UIImageView(frame: rect)
imgView2.image = img2
imgView2.backgroundColor = .yellow
myView2.addSubview(imgView2)
}
}
}
4.2.2基础功能
func displayArrayGraphButon() {
let myView1 = self.view.viewWithTag(2001) as! UIImageView
let myView2 = self.view.viewWithTag(2002) as! UIImageView
myView1.backgroundColor = .darkGray
myView2.backgroundColor = .darkGray
myView1.isUserInteractionEnabled = true
myView2.isUserInteractionEnabled = true
let h = myView1.frame.size.height
let w = myView2.frame.size.width
let padding : CGFloat = 5
let margin : CGFloat = 10
let grid_w = (w - margin * 2 - padding * CGFloat(cols-l)) / CGFloat(cols)
let grid_h = (h - margin * 2 - padding * CGFloat(rows-l)) / CGFloat(rows)
for i in 0..<rows {
for j in 0..<cols {
let x = margin + CGFloat(j) * (grid_w + padding)
let y = margin + CGFloat(i)*(grid_h + padding)
let rect = CGFloat(x: x, y:y , width: grid_w, height: grid_h)
let fileNamel = ivl(i*cols+j)
let imgl = UIImage(named: fileName1)
let btn1 = UIButton(frame: rect)
btn1.setImage(imgl, for: normal)
btn1.backgroundColor = .yellow
btn1.tag = i*cols+j +4000
btn1.addTarget(self, action: #selector(buttonCheck(_:)),for: .touchUpInside)
myView1.addSubview(btn1)
let fileName2 = iv2[i*cols+j]
let img2 = UIImage(named: rect)
let btn2 = UIButton(frame: rect)
btn2.setImage(img2, for: normal)
btn2.backgroundColor = .yellow
btn2.tag = i*cols+j + 5000
btn2.addTarget(self, action: #selector(buttonCheck(_:)),for: .touchUpInside)
myView2.addSubview(btn2)
}
}
}
3Button事件的响应函数
@objc func buttonCheck(_ sender : UIButton) {
let tipsLabel = self.view.viewWithTag(1001) as! UIlabel
let tag = sender.tag
if tag >= 5000 {
let row = Int ((tag - 5000) / cols)
let col = tag - 5000 - cols * row
print("Bottom(\(row),\(rool)")
tipsLabel.text = "Bottom(\row),\(col))"
}
else if tag >= 4000 {
let row = Int ((tag - 4000) / cols)
let col = tag - 4000 - cols * row
print("Top(\(row),\(col))")
tipsLabel.text = "Top(\(row),\(col))"
}
else {
print("Button.tag=\(sender.tag)")
tipsLabel.text = "Button.tag=\(sender.tag)"
}
}
4相同干扰项函数
func distractorCreate(mount:Int){
for _ in 0..<mount {
let col = Int(arc4random()) % cols
let row = Int(arc4random()) % rows
cords.append((row,col))
let index = Int(arc4random()) % images.count
iv1[cols*row + col] = images[index]
iv2[cols*row + col] = images[index]
}
}
5新增数据定义
let rows = 8
let cols = 8
var ivl : Array<String> = []
var iv2 : Array<string> = []
var cords : Array<(Int,Int)> = []
let images : Array<String> = ["bird","bee","flower","mogu"]
4.2.3 不同项函数
func differenceCreate(mount:Int){
for _ in 0..<mount {
let col = Int(arc4random()) % cols
let row = Int(arc4random()) % rows
errorCords.append((row,col))
let index=Int(arc4random()) % images.count
let which = Int(arc4random()) % 2
if which == 0 {
iv1[cols*row + col] = images[index]
}
else {
iv2[cols*row + col] = images[index]
}
}
}
3
@objc func buttonCheckMusic(_ sender : UIButton) {
let tipsLabel = self.view.viewWithTag(1001) as !UILabel
var tag = sender.tag
if tag >= 5000 {
tag -= 5000
{
else if tag >= 4000 {
tag -= 4000
}
let row = Int (tag/cols)
let col = tag - cols * row
let result = errorCords.filter {
$0 == (row,col)
}
if result.count >= 1 {
let path = Bundle.main.path(forResource:"birdsound",ofType:"m4a")
let url = URL(fileURLWithPath: path!)
soundPlayer=try? AVAudioPlayer(contentsOf: url)
soundPlayer.play()
tipsLabel.text =" 不同找到: (\(row),\(col))"
}
else {
let path = Bundle.main.path(forResource: "error", ofType:"m4a")
let url = URL(fileURLWithPath: path!)
soundPlayer=try? AVAudioPlayer(contentsOf: url)
soundPlayer.piay()
tipsLabel.text = "找错啦: (\(row),\(col)"
}
}
4
btn1.addTarget(self, action: #selector(buttonCheck(_:)), for: touchupInside)
btn2.addTarget(self, action: #selector(buttonCheck(_:)), for: touchUpInside)
btn1.addTarget(self, action: #selector(buttonCheckMusic(_:)),for: .touchUpInside)
btn2.addTarget(self, action: #selector(buttonCheckMusic(_:)),for: .touchUpInside)
4.2.4
var GameOver = false
var beginTimestamp : Int = 0
let GamePeriod = 20
var TimeCost = 0
2
func getCurrentTimeStamp() -> Int {
let now = Date()
let timeInterval : TimeInterval = now.timeIntervalSince1970
return Int(timeInterval)
}
func timeElapse() {
Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true) {
timer) in
let timestamp = self.getCurrentTimeStamp()
let pastPeriod = timestamp - self.beginTimestamp
let countDown = self.GamePeriod - pastPeriod
self.TimeCost = pastPeriod
if countDown <= 0 || self.GameOver {
self.GameOver = true
let tipsLabel = self.view.viewWithTag(1001) as! UILabel tipsLabel
text = "游戏结束,共消耗时间\(self.TimeCost)秒"
timer.invalidate()
}
let tipsLabel = self.view.viewWithTag(1002) as! UILabel
DispatchQueue.main.async {
tipsLabel.text = "您消耗\(pastPerio d)秒,倒计时\(countDown)秒"
}
}
}
3
@objc func buttonCheckMusicTimer(_ sender : UIButton) {
if GameOver {return}
let tipsLabel = self.view.viewWithTag(1001) as! UILabel
var tag = sender.tag
if tag >= 5000 {
tag -= 5000
}
else if tag >= 4000 {
tag -= 4000
}
let row = Int (tag / cols)
let col = tag - cols * row
let result = errorCords.filter {
$0== (row,col)
}
let reserved = errorCords.filter {
$0!=(row,col)
}
errorCords = reserved
if result.count >= 1 {
sender.backgroundColor = .red
let path = Bundle.main.path(forResource: "birdsound",ofType: "m4a"
let url = URL(fileURLWithPath: path!)
soundPlayer=try? AVAudioPlayer(contentsOf:url)
soundPlayer.play()
tipsLabel.text = "不同找到: (\(row),\(col)),还剩\(errorcord
count)个"
if errorCords.count <= 0 {
GameOver=true
tipsLabel.text = "任务完成,共花费时间\(self.TimeCost)秒"
}
}
else {
sender.backgroundColor = .brown
let path = Bundle.main.path(forResource: "error", ofType:"m4a")
let url = URL(fileURLWithPath: path!)
soundPlayer=try? AVAudioPlayer(contentsOf: url)
soundPlayer.play()
tipsLabel.text = "找错啦: (\(row),\(col))"
}
}
4
btn1.addTarget(self, action: #selector(buttonCheckMusic(:)), for: .touchUpInside)
btn2.addTarget(self, action: #selector(buttonCheckMusic( :)), for: .touchUpInside)
btn1.addTarget(self, action: #selector(buttonCheckMusicTimer( :)), for:. touchUpInside)
btn2.addTarget(self, action: #selector(buttonCheckMusicTimer(_:)), for:. touchUpInside)
GameOver = false
beginTimestamp = getCurrentTimeStamp()
timeElapse()
initGame()
distractorCreate(mount: 5)
differenceCreate(mount: 3)
displayArrayGraphButton()
4.2.5
func displayArrayGraphButtonTips() ({}
let myview1 = self.view.viewWithTag(200i) as! UIImagevi
let myView2 = self.view.viewwithTag(2002) as! UIImagevl
myView1.backgroundColor = .darkGray
myView2.backgroundColor = .darkGray
myView1.isUserInteractionEnabled = true
myView2.isUserInteractionEnabled = true
let h = myViewl.frame.size.height
let w = myViewl.frame.size.width
let padding : CGFloat = 5
let margin : CGFloat = 10
let grid_w = (w - margin * 2 - padding * CGFloat(cols-1)) / CGFloat
(cols)
let grid_h = (h - margin * 2 - padding * CGFloat(rows-1)) / CGFloat
(rows)
for i in 0..<rows {
for j in ..<cols {
let x = margin + CGFloat(j) * (grid_w + padding)
let y = margin + CGFloat(i)*(grid_h + padding)
let rect = CGRect(x: x, y:y , width: grid_w, height: grid_h)
let fileNamel = ivl[i*cols+j]
let tagl = i*cols+j + 5000
addButton(view: myViewl, rect: rect,fileName: fileNamel,
tag: tagl)
let fileName2 = iv2[i*cols+j]
let tag2 = i*cols+j + 4000
addButton(view: myView2,rect:rect,fileName:fileName2,
tag: tag2)
}
}
}
func addButton(view:UIView,rect:CGRect,fileName:String,tag:Int) {
let img = UIImage(named:fileName)
let btn = UIButton(frame: rect)
btn.setImage(img,for:.normal)
var mytag = tag
if mytag >= 5000 {
mytag -= 5000
}
else if mytag >= 4000 {
mytag-=4000
}
let row = Int (mytag /cols)
let col = mytag - cols * row
let result = errorCords.filter {
$0== (row,col)}
if result.count >= 1 && TipsFlag {
btn.backgroundColor = .blue
}
else{
btn.backgroundColor = .yellow
}
btn.tag = tag
btn.addTarget(self, action: #selector(buttonCheckMusicTimer(_:)),
for: .touchUpInside)
view.addSubview(btn)
}
@IBAction func onTips(_ sender : UIButton){
TipsFlag = ITipsflag
dlsplayArrayGraphButtonTips()
}
@IBAction func onBegin(_ sender : UiButton)(
GameOver = false
beginTimestamp = getCurrentTimeStamp()
timeElapse()
initGame()
distractorCreate(mount:5)
diferenceCreate(mount:3)
displayArrayGraphButtonTips()
}
2
func addButton(view:UIView,rect:CGRect,fileName:String,tag:Int) {
let img = UIImage(named: fileName)
let bth = UIButton(frame: rect)
bth.setImage(img, for: .normal)
var mytag = tag
if mytag >= 5000 {
mytag -= 5000
}
else if mytag >= 4000 {
mytag -= 4000
}
let row = Int (mytag / cols)
let col = mytag - cols * row
let result = errorCords.filter {
$0 == (row,col)
}
if result.count >= 1 && TipsFlag {
btn.backgroundColor = .blue
btn.tag = tag1btn.addTarget(self,action: #selector(buttonCheckMusicTimer(_:)),for: touchUpInside)
view.addSubview(btn)
}
let result1 = cords.filter {
$0 == (row,col)
}
if resultl.count >= 1 {
btn.tag = tag
btn.addTarget(self, action: #selector(buttonCheckMusicTimer(_:)),for: .touchUpInside)
view.addSubview(btn)
}
}
func removeAllSubviews(view:UIView) {
if view.subviews.count>0 {
view.subviews.forEach({$0.removeFromSuperview()})
}
}
@IBAction func onTips(_ sender : UIButton) {
TipsFlag = !TipsFlag
displayArrayGraphButtonTisp()
}
@IBAction Func onBegin(_ sends : UIButton) {
GameOver = false
beginTimestamp = getCurrenTimeStamp()
timeElapse()
initGame()
distractorCreate(mount: 10)
differenceCreate(mount: 8)
displarArrayGraphButtonTips()
}
@IBAction Func onNext(_ sends : UIButton) {
GameOver = true
TipsFlag = falas
let myView1 = self.view.viewWithTag(2001) as! UIImageView
let myView2 = self.view.viewWithTag(2002) as! UIImageView
CurrentBackground += 1
if CurrentBackground > 4 {
CurrentBackground = 1
}
let image = UIImage(named: "back0\(CurrentBackground)")!
myView1.image = image
myView2.image = image
removeAllSubViews(view: myView1)
removeAllSubViews(view: myView2)
}
4.3
import SwiftUI
struct ContentView : View {
@State var userName : String = ""
@State var passWord : String = ""
var body: some View {
VStack {
Text("欢迎使用找不同")
.font(.title)
.padding()
Divider()
.background(Color(.brown))
Image(systemName:"person")
.resizable()
.frame(width: 150, height: 150)
.cornerRadius(50)
VStack {
TextField("请输入用户名", text: $userName)
.padding()
.padding(.leading,10)
.background(Color(.lightGray))
.cornerRadius(15)
TextField("请输入密码", text: $passWord)
.padding()
.padding(.leading,10)
.background(Color(.lightGray))
.cornerRadius(15)
}
.padding()
Button(action: {
print("被点击了...")
}, label: {Text("登录")})
.padding()
Spacer()
}
}
}
struct ContentView_Previews : PreviewProvider {
static var previews: some View {
ContentView()
}
}
import SwiftUI
let lightGrayColor = Color(red:239.0/255.0, green: 243.0/255.0, blue: 244.0/255.0,opacity: 1.0, blue:
244.0/255.0, opacity: 1.0)
struct Contentview : View {
@State var userName : String = ""
@State var passWord : String = ""
@State private var alertFlag : Bool = false
@State private var alertMsg : String = ""
var body: some View {
VStack {
Text("欢迎使用找不同")
.font(.title)
.padding()
Divider()
.background(Color(.brown))
Image("back02")
.resizable()
.frame(width: 150, height: 150)
.cornerRadius(150)
VStack {
TextField("请输入用户名", text: $userName)
.padding()
.padding(.leading,10)
.background(lightGrayColor)
.cornerRadius(15)
TextField("请输入密码", text: $passWord)
.padding()
.padding(.leading,10)
.background(lightGrayColor)
.cornerRadius(15)
}
.padding()
Button(action: {
if self.userName == "Zfchen" && self.passWord == "123" {
self.alertFlag = true
self.alertMsg = "登录成功"
}
else {
self.alertFlag = true
self.alertMsg = "登录失败"
}
}, label: {
Text("登录")
.font(.headline)
.foregroundColor(.white)
.frame(width: 220, height: 60)
.background(Color.green)
.cornerRadius(15.0)
})
.padding()
Spacer()
}
.alert(isPresented: $alertFlag) { () -> Alert in
Alert(title: Text("登录提示"), message: Text(self.alertMsg), dismissButton: .default(Text("确定")))
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}