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class ball{
    constructor(A,B,S,Tspeeda,Tspeedb)
    {
    this.ballx=A
    this.bally=B
    this.d=S
    this.ballspeedx=Tspeeda
    this.ballspeedy=Tspeedb
    this.angle=(0)
    }

translating(){
    push()
    translate(this.ballx,this.bally)
    this.ballx +=random(-Tspeeda,Tspeeda)
    this.bally +=random(-Tspeedb,Tspeedb)
    }

drawing(){
    fill(255)
    ellipise(0,0,this.d,this.d)
    pop()
}
}
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