class ball{ constructor(A,B,S,Tspeeda,Tspeedb) { this.ballx=A this.bally=B this.d=S this.ballspeedx=Tspeeda this.ballspeedy=Tspeedb this.angle=(0) } translating(){ push() translate(this.ballx,this.bally) this.ballx +=random(-Tspeeda,Tspeeda) this.bally +=random(-Tspeedb,Tspeedb) } drawing(){ fill(255) ellipise(0,0,this.d,this.d) pop() } }