console
const scene = new THREE.Scene();
var width = window.innerWidth;
var height = window.innerHeight;
var k = width / height;
const camera = new THREE.PerspectiveCamera(90, k, 1, 1000);
camera.position.set(0, 0, -300);
camera.lookAt(0, 0, 0);
scene.add(camera);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
renderer.setClearColor(0x000000);
const geometry = new THREE.BoxGeometry(100, 100, 100);
const material1 = new THREE.MeshBasicMaterial({ color: 0xb01ff0 });
var cube1 = new THREE.Mesh(geometry, material1);
cube1.position.set(-100, 0, 0);
scene.add(cube1);
const material2 = new THREE.MeshBasicMaterial({ color: 0xffaa00 });
var cube2 = new THREE.Mesh(geometry, material2);
cube2.position.set(100, 0, 0);
scene.add(cube2);
const controls = new THREE.OrbitControls(camera, renderer.domElement);
const gui = new dat.GUI();
let objs = ['场景中心', '橙色盒子', '紫色盒子'];
let settings = {
'观察对象': objs[0]
}
var cGui = gui.addFolder('控制操作');
cGui.open();
cGui.add(settings, '观察对象').options(objs).onChange((val) => {
if (val == '紫色盒子') {
camera.lookAt(cube1.position)
} else if (val == '橙色盒子') {
camera.lookAt(cube2.position)
} else {
camera.lookAt(0, 0, 0)
}
});
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
render()
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Document</title>
</head>
<body style="margin:0;">
</body>
</html>