window.onload = function() {
var canvas = document.getElementById("canvas");
var webgl = canvas.getContext("webgl");
webgl.viewport(0, 0, canvas.clientWidth, canvas.clientHeight);
webgl.clearColor(0, 0, 1, 1)
webgl.clear(webgl.COLOR_BUFFER_BIT)
}
<canvas id="canvas" height="200" width="200"></canvas>