function draw(){
const ctx = document.getElementById('canvas').getContext('2d')
ctx.shadowOffsetX = 2;
ctx.shadowOffsetY = 2;
ctx.shadowBlur = 5;
ctx.shadowColor = "rgba(0, 0, 0, 0.5)";
ctx.fillRect(100,100,100,100)
}
draw()
<canvas id="canvas" width="1000" height="1000"></canvas>