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	var Fire = function () {

			this.canvas = document.getElementById('fire');
			this.ctx = this.canvas.getContext('2d');
			this.canvas.height = window.innerHeight;
			this.canvas.width = window.innerWidth;

			this.aFires = [];
			this.aSpark = [];
			this.aSpark2 = [];



			this.mouse = {
				x: this.canvas.width * .5,
				y: this.canvas.height * .75,
			}



			this.init();

		}
		Fire.prototype.init = function () {

			this.canvas.addEventListener('mousemove', this.updateMouse.bind(this), false);

		}
		Fire.prototype.run = function () {

			this.update();
			this.draw();

			if (this.bRuning)
				requestAnimationFrame(this.run.bind(this));

		}
		Fire.prototype.start = function () {

			this.bRuning = true;
			this.run();

		}
		Fire.prototype.stop = function () {

			this.bRuning = false;

		}
		Fire.prototype.update = function () {

			this.aFires.push(new Flame(this.mouse));
			this.aSpark.push(new Spark(this.mouse));
			this.aSpark2.push(new Spark(this.mouse));



			for (var i = this.aFires.length - 1; i >= 0; i--) {

				if (this.aFires[i].alive)
					this.aFires[i].update();
				else
					this.aFires.splice(i, 1);

			}

			for (var i = this.aSpark.length - 1; i >= 0; i--) {

				if (this.aSpark[i].alive)
					this.aSpark[i].update();
				else
					this.aSpark.splice(i, 1);

			}


			for (var i = this.aSpark2.length - 1; i >= 0; i--) {

				if (this.aSpark2[i].alive)
					this.aSpark2[i].update();
				else
					this.aSpark2.splice(i, 1);

			}

		}

		Fire.prototype.draw = function () {

			this.ctx.globalCompositeOperation = "source-over";
			this.ctx.fillStyle = "rgba( 15, 5, 2, 1 )";
			this.ctx.fillRect(0, 0, window.innerWidth, window.innerHeight);

			this.grd = this.ctx.createRadialGradient(this.mouse.x, this.mouse.y - 200, 200, this.mouse.x, this.mouse.y -
				100, 0);
			this.grd.addColorStop(0, "rgb( 15, 5, 2 )");
			this.grd.addColorStop(1, "rgb( 30, 10, 2 )");
			this.ctx.beginPath();
			this.ctx.arc(this.mouse.x, this.mouse.y - 100, 200, 0, 2 * Math.PI);
			this.ctx.fillStyle = this.grd;
			this.ctx.fill();


			this.ctx.font = "15em Amatic SC";
			this.ctx.textAlign = "center";
			this.ctx.strokeStyle = "rgb(50, 20, 0)";
			this.ctx.fillStyle = "rgb(120, 10, 0)";
			this.ctx.lineWidth = 2;
			this.ctx.strokeText("Fire", this.canvas.width / 2, this.canvas.height * .72);
			this.ctx.fillText("Fire", this.canvas.width / 2, this.canvas.height * .72);



			this.ctx.globalCompositeOperation = "overlay"; //or lighter or soft-light

			for (var i = this.aFires.length - 1; i >= 0; i--) {

				this.aFires[i].draw(this.ctx);

			}

			this.ctx.globalCompositeOperation = "soft-light"; //"soft-light";//"color-dodge";

			for (var i = this.aSpark.length - 1; i >= 0; i--) {

				if ((i % 2) === 0)
					this.aSpark[i].draw(this.ctx);

			}


			this.ctx.globalCompositeOperation = "color-dodge"; //"soft-light";//"color-dodge";

			for (var i = this.aSpark2.length - 1; i >= 0; i--) {

				this.aSpark2[i].draw(this.ctx);

			}


		}

		Fire.prototype.updateMouse = function (e) {

			this.mouse.x = e.clientX;
			this.mouse.y = e.clientY;

			//this.aFires.push( new Flame( this.mouse ) );

		}








		var Flame = function (mouse) {

			this.cx = mouse.x;
			this.cy = mouse.y;
			this.x = rand(this.cx - 25, this.cx + 25);
			this.y = rand(this.cy - 5, this.cy + 5);
			this.vy = rand(1, 3);
			this.vx = rand(-1, 1);
			this.r = rand(20, 30);
			this.life = rand(3, 6);
			this.alive = true;
			this.c = {

				h: Math.floor(rand(2, 40)),
				s: 100,
				l: rand(80, 100),
				a: 0,
				ta: rand(0.8, 0.9)

			}


		}
		Flame.prototype.update = function () {

			this.y -= this.vy;
			this.vy += 0.05;


			this.x += this.vx;

			if (this.x < this.cx)
				this.vx += 0.1;
			else
				this.vx -= 0.1;




			if (this.r > 0)
				this.r -= 0.1;

			if (this.r <= 0)
				this.r = 0;



			this.life -= 0.15;

			if (this.life <= 0) {

				this.c.a -= 0.05;

				if (this.c.a <= 0)
					this.alive = false;

			} else if (this.life > 0 && this.c.a < this.c.ta) {

				this.c.a += .08;

			}

		}
		Flame.prototype.draw = function (ctx) {

			ctx.beginPath();
			ctx.arc(this.x, this.y, this.r * 3, 0, 2 * Math.PI);
			ctx.fillStyle = "hsla( " + this.c.h + ", " + this.c.s + "%, " + this.c.l + "%, " + (this.c.a / 20) + ")";
			ctx.fill();

			ctx.beginPath();
			ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI);
			ctx.fillStyle = "hsla( " + this.c.h + ", " + this.c.s + "%, " + this.c.l + "%, " + this.c.a + ")";
			ctx.fill();

		}








		var Spark = function (mouse) {

			this.cx = mouse.x;
			this.cy = mouse.y;
			this.x = rand(this.cx - 40, this.cx + 40);
			this.y = rand(this.cy, this.cy + 5);
			this.lx = this.x;
			this.ly = this.y;
			this.vy = rand(1, 3);
			this.vx = rand(-4, 4);
			this.r = rand(0, 1);
			this.life = rand(4, 5);
			this.alive = true;
			this.c = {

				h: Math.floor(rand(2, 40)),
				s: 100,
				l: rand(40, 100),
				a: rand(0.8, 0.9)

			}

		}
		Spark.prototype.update = function () {

			this.lx = this.x;
			this.ly = this.y;

			this.y -= this.vy;
			this.x += this.vx;

			if (this.x < this.cx)
				this.vx += 0.2;
			else
				this.vx -= 0.2;

			this.vy += 0.08;
			this.life -= 0.1;

			if (this.life <= 0) {

				this.c.a -= 0.05;

				if (this.c.a <= 0)
					this.alive = false;

			}

		}
		Spark.prototype.draw = function (ctx) {

			ctx.beginPath();
			ctx.moveTo(this.lx, this.ly);
			ctx.lineTo(this.x, this.y);
			ctx.strokeStyle = "hsla( " + this.c.h + ", " + this.c.s + "%, " + this.c.l + "%, " + (this.c.a / 2) + ")";
			ctx.lineWidth = this.r * 2;
			ctx.lineCap = 'round';
			ctx.stroke();
			ctx.closePath();

			ctx.beginPath();
			ctx.moveTo(this.lx, this.ly);
			ctx.lineTo(this.x, this.y);
			ctx.strokeStyle = "hsla( " + this.c.h + ", " + this.c.s + "%, " + this.c.l + "%, " + this.c.a + ")";
			ctx.lineWidth = this.r;
			ctx.stroke();
			ctx.closePath();

		}

		rand = function (min, max) {
			return Math.random() * (max - min) + min;
		};
		onresize = function () {
			oCanvas.canvas.width = window.innerWidth;
			oCanvas.canvas.height = window.innerHeight;
		};



		var oCanvas;
		init = function () {

			oCanvas = new Fire();
			oCanvas.start();

		}


		window.onload = init;
	<canvas id="fire"></canvas>