class ball{ constructor(X,Y,D,Tspeedx,Tspeedy) { this.ballx=X this.bally=Y this.d=D this.ballspeedx=Tspeedx this.ballspeedy=Tspeedy this.angle=(0) } translating(){ push() translate(this.ballx,this.bally) this.ballx +=random(-this.ballspeedx,this.ballspeedy) this.bally +=random(-this.ballspeedx,this.ballspeedy) } drawing(){ fill(255) ellipse(0,0,this.d,this.d) pop() } }