class ball{
constructor(X,Y,D,Tspeedx,Tspeedy)
{
this.ballx=X
this.bally=Y
this.d=D
this.ballspeedx=Tspeedx
this.ballspeedy=Tspeedy
this.angle=(0)
}
translating(){
push()
translate(this.ballx,this.bally)
this.ballx +=random(-this.ballspeedx,this.ballspeedy)
this.bally +=random(-this.ballspeedx,this.ballspeedy)
}
drawing(){
fill(255)
ellipse(0,0,this.d,this.d)
pop()
}
}