function draw() {
var ctx = document.getElementById('canvas').getContext('2d');
ctx.save();
ctx.scale(3, 3);
ctx.fillRect(1, 10, 10, 10);
ctx.restore();
ctx.scale(-1, 1);
ctx.font = '48px serif';
ctx.fillText('MDN', -150, 60);
}
<html>
<body onload="draw();">
<canvas id="canvas" width="300" height="300"></canvas>
</body>
</html>