console
<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>运营系统登录页</title>
<link href="static/css/login.css" rel="stylesheet" type="text/css">
<script type="text/javascript" src="static/lib/jquery/1.9.1/jquery.min.js"></script>
<script src="static/js/verificationNumbers.js" tppabs="static/js/verificationNumbers.js"></script>
<style>
.J_codeimg{z-index:-1;position:absolute;}
</style>
</head>
<body>
<div class="login-box" id="demo">
<div class="input-content">
<div class="login_tit">
<div>
<i class="tit-bg left"></i>
Everyday · 运营系统
<i class="tit-bg right"></i>
</div>
<p>Strive Everyday</p>
</div>
<p class="p user_icon">
<input type="text" placeholder="账号" autocomplete="off" class="login_txtbx">
</p>
<p class="p pwd_icon">
<input type="text" placeholder="密码" autocomplete="off" class="login_txtbx">
</p>
<div class="p val_icon">
<div class="checkcode">
<input type="text" id="J_codetext" placeholder="验证码" autocomplete="off" maxlength="4" class="login_txtbx">
<canvas class="J_codeimg" id="myCanvas" onclick="createCode()" onselectstart="return false">对不起,您的浏览器不支持canvas,请下载最新版浏览器!</canvas>
</div>
<a class="ver_btn" onclick="createCode();" onselectstart="return false">看不清,换一张</a>
</div>
<div class="signup">
<a class="gv" href="#" onclick="validate()">登 录</a>
<a class="gv" href="#">清 空</a>
</div>
</div>
<div class="canvaszz"> </div>
<canvas id="canvas"></canvas>
</div>
<script>
"use strict";
var canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d'),
w = canvas.width = window.innerWidth,
h = canvas.height = window.innerHeight,
hue = 217,
stars = [],
count = 0,
maxStars = 2500;
var canvas2 = document.createElement('canvas'),
ctx2 = canvas2.getContext('2d');
canvas2.width = 100;
canvas2.height = 100;
var half = canvas2.width / 2,
gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
gradient2.addColorStop(0.025, '#CCC');
gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
gradient2.addColorStop(1, 'transparent');
ctx2.fillStyle = gradient2;
ctx2.beginPath();
ctx2.arc(half, half, half, 0, Math.PI * 2);
ctx2.fill();
function random(min, max) {
if (arguments.length < 2) {
max = min;
min = 0;
}
if (min > max) {
var hold = max;
max = min;
min = hold;
}
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function maxOrbit(x, y) {
var max = Math.max(x, y),
diameter = Math.round(Math.sqrt(max * max + max * max));
return diameter / 2;
}
var Star = function() {
this.orbitRadius = random(maxOrbit(w, h));
this.radius = random(60, this.orbitRadius) / 18;
this.orbitX = w / 2;
this.orbitY = h / 2;
this.timePassed = random(0, maxStars);
this.speed = random(this.orbitRadius) / 500000;
this.alpha = random(2, 10) / 10;
count++;
stars[count] = this;
}
Star.prototype.draw = function() {
var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,
twinkle = random(10);
if (twinkle === 1 && this.alpha > 0) {
this.alpha -= 0.05;
} else if (twinkle === 2 && this.alpha < 1) {
this.alpha += 0.05;
}
ctx.globalAlpha = this.alpha;
ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);
this.timePassed += this.speed;
}
for (var i = 0; i < maxStars; i++) {
new Star();
}
function animation() {
ctx.globalCompositeOperation = 'source-over';
ctx.globalAlpha = 0.5;
ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)';
ctx.fillRect(0, 0, w, h)
ctx.globalCompositeOperation = 'lighter';
for (var i = 1, l = stars.length; i < l; i++) {
stars[i].draw();
};
window.requestAnimationFrame(animation);
}
animation();
</script>
</body>
</html>