import pygame
import sys
pygame.init()
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("塔防游戏")
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
class Enemy:
def __init__(self, x, y):
self.x = x
self.y = y
self.width = 40
self.height = 40
self.speed = 2
def draw(self):
pygame.draw.rect(screen, RED, (self.x, self.y, self.width, self.height))
def move(self):
self.x -= self.speed
class Tower:
def __init__(self, x, y):
self.x = x
self.y = y
self.damage = 10
def draw(self):
pygame.draw.rect(screen, GREEN, (self.x, self.y, 30, 30))
def shoot(self, enemy):
return enemy.x <= self.x + 30
def main():
clock = pygame.time.Clock()
enemies = [Enemy(800, 200)]
towers = []
score = 0
while True:
screen.fill(WHITE)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
x, y = event.pos
towers.append(Tower(x, y))
for enemy in enemies:
enemy.move()
enemy.draw()
if enemy.x < 0:
enemies.remove(enemy)
for tower in towers:
tower.draw()
for enemy in enemies:
if tower.shoot(enemy):
score += tower.damage
enemies.remove(enemy)
break
font = pygame.font.SysFont(None, 36)
score_text = font.render(f'Score: {score}', True, BLACK)
screen.blit(score_text, (10, 10))
pygame.display.flip()
clock.tick(60)
if len(enemies) < 5:
enemies.append(Enemy(800, random.randint(50, 550)))
if __name__ == "__main__":
main()