a=[1,2,3];
a.forEach(function(item,index,array){
console.log(item);
}
)
b=[a,a];
console.table(b);
console.log(b);
c=[];
c.push(12);
console.log(c);
//positions = new Float32Array();
//positions.push(12.0);
//console.log(allpt);
const pt1 = [10,10,10];
const pt2=[10,20,10];
const pt3=[5,10,20];
var positions = new Float32Array();
allpt=[pt1,pt2,pt3]
mgpts=[]
allpt.forEach(element => {
element.forEach(function(item){
mgpts.push(item)
}
)
})
console.log(mgpts);
i=0
const points = [];
points.push(new THREE.Vector3(-10 * i, 0, 0));
points.push(new THREE.Vector3(0, 10 * i, 0));
points.push(new THREE.Vector3(10 * i, 0, 0));
console