console
const scene = new THREE.Scene();
var width = window.innerWidth;
var height = window.innerHeight;
var k = width / height;
const camera = new THREE.PerspectiveCamera(90, k, 1, 1000);
camera.position.set(0, 0, -600);
camera.lookAt(0, 0, 0);
scene.add(camera);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
renderer.setClearColor(0x000000);
const geometry = new THREE.BoxGeometry(100, 100, 100);
const material1 = new THREE.MeshBasicMaterial({ color: 0xb01ff0 });
var cube1 = new THREE.Mesh(geometry, material1);
cube1.position.set(200,0,0)
scene.add(cube1);
const material2 = new THREE.MeshBasicMaterial({ color: 0xff1ff0 });
var cube2 = new THREE.Mesh(geometry, material2);
cube2.position.set(-200,0,0)
scene.add(cube2);
const controls = new THREE.OrbitControls(camera, renderer.domElement);
const gui = new dat.GUI();
var palette = {
color1: '#FF0000',
color2: [ 0, 128, 255 ],
color3: [ 0, 128, 255, 0.3 ],
color4: { h: 350, s: 0.9, v: 0.3 }
};
gui.addColor(palette, 'color1').name('CSS颜色值').onChange((val)=>{
material1.color= new THREE.Color(val);
});
gui.addColor(palette, 'color2').name('RGB颜色值').onChange((val)=>{
let rgb = `rgb(${val[0].toFixed(0)},${val[1].toFixed(0)},${val[2].toFixed(0)})`
material2.color= new THREE.Color(rgb);
});
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
render()
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Document</title>
</head>
<body style="margin:0;">
</body>
</html>