编辑代码

local ffi = require 'ffi'
client.notify("Scout boost by Teikumo")
ffi.cdef[[
    typedef uintptr_t (__thiscall* GetClientEntity_4242425_t)(void*, int);
    ]]

    local ENTITY_LIST_POINTER = ffi.cast("void***", se.create_interface("client.dll", "VClientEntityList003")) or error("Failed to find VClientEntityList003!")
    local GET_CLIENT_ENTITY_FN = ffi.cast("GetClientEntity_4242425_t", ENTITY_LIST_POINTER[0][3])

    local ffi_helpers = {
        get_animstate_offset = function()
                return 14612
                    end,

                        get_entity_address = function(entity_index)
                                local addr = GET_CLIENT_ENTITY_FN(ENTITY_LIST_POINTER, entity_index)
                                        return addr
                                            end
                                            }

                                            local function on_create_move(cmd)
                                                local localplayer = entitylist.get_local_player()
                                                    if not localplayer then return end
                                                        ffi.cast("float*", ffi_helpers.get_entity_address(localplayer:get_index()) + 10100)[0] = 0
                                                            --print('ya')
                                                            end

                                                            function scout_boost(cmd)
                                                                if switch then
                                                                        switch = false
                                                                            else
                                                                                     switch = true
                                                                                         end

                                                                                             if switch then
                                                                                                     local antiaim_active_movement_type = ui.get_slider_int("rage_scout_hitchance"):set_value(min)
                                                                                                         else
                                                                                                                 local antiaim_active_movement_type = ui.get_slider_int("rage_scout_hitchance"):set_value(74)--这里是高命中率
                                                                                                                     end
                                                                                                                     end

                                                                                                                     local velocity = nil
                                                                                                                     local m_vecVelocity = {
                                                                                                                         [0] = se.get_netvar("DT_BasePlayer", "m_vecVelocity[0]"),
                                                                                                                             [1] = se.get_netvar("DT_BasePlayer", "m_vecVelocity[1]")
                                                                                                                             }

                                                                                                                             local function low_speed()
                                                                                                                                 local player = entitylist.get_entity_by_index(engine.get_local_player())
                                                                                                                                    
                                                                                                                                        if player then
                                                                                                                                                velocity = math.sqrt(player:get_prop_float(m_vecVelocity[0]) ^ 2 + player:get_prop_float(m_vecVelocity[1]) ^ 2)
                                                                                                                                                    end

                                                                                                                                                        if velocity ~= nil then
                                                                                                                                                                if velocity > 15 then --这里更改更低命中率的触发速度
                                                                                                                                                                    min=60 --这里是速度高于触发速度时的低命中率
                                                                                                                                                                            else
                                                                                                                                                                                min=51 --这里是速度低于触发速度时的低命中率
                                                                                                                                                                                        end
                                                                                                                                                                                            end
                                                                                                                                                                                            end

                                                                                                                                                                                            client.register_callback("paint", low_speed)
                                                                                                                                                                                            client.register_callback("create_move", on_create_move)
                                                                                                                                                                                            client.register_callback("create_move", scout_boost)