import UIKit
class ViewController: UIViewController {
let rows = 9
let cols = 9
var group : Array<String> = []
override func viewDidLoad() {
super.viewDidLoad()
initGame()
setObject(row: 4, col: 3, objectID: "v")
setObject(row: 3, col: 1, objectID: "B")
setObject(row: 6, col: 2, objectID: "B")
display()
}
func initGame() {
group.removeAll()
for _ in 0..<rows {
for _ in 0..<cols {
group.append("0")
}
}
}
func display() {
for i in 0..<rows {
for j in 0..<cols {
print(group[i*cols+j], separator: " ", terminator: " ")
}
print()
}
}
func setObject(row:Int,col:Int,objectID:String) {
if i in 0..<rows {
if ij in 0..<cols {
let value = group[i*cols+j]
switch value {
case "^":
return (i,j,"up")
case "v":
return (i,j,"down")
case "<":
return (i,j,"left")
case ">":
return (i,j,"right")
default:
print()
}
}
}
return(0,0,"none")
}
func turn(direction:String) {
let (row,col,status) = findMonkey()
if direction == "left" {
switch status {
case "up":
group[row*cols+col] = "<"
case "down":
group[row*cols+col] = ">"
case "left":
group[row*cols+col] = "v"
case "right":
group[row*cols+col] = "^"
default:
print()
}
}
else if direction=="right" {
print(row,col,status)
switch status {
case "up":
group[row*cols+col] = ">"
case "down":
group[row*cols+col] = "<"
case "left":
group[row*cols+col] = "^"
case "right":
group[row*cols+col] = "v"
default:
print()
}
}
func step(steps:Int) {
var (row,col,status) = findMonkey()
switch status {
case "up":
for _ in 0..<steps {
if row > 0 {
group[row*cols+col]="|"
row -= 1
group[row*cols+col]="^"
}
}
case "down":
for _ in 0..<steps {
if row > 0 {
group[row*cols+col]="|"
row += 1
group[row*cols+col]="v"
}
}
case "left":
for _ in 0..<steps {
if row > 0 {
group[row*cols+col]="|"
row -= 1
group[row*cols+col]="<"
}
}
case "right":
for _ in 0..<steps {
if row > 0 {
group[row*cols+col]="|"
row += 1
group[row*cols+col]=">"
}
}
default:
print()
}
}
}