using System;
using XLua;
using System.IO;
public class LuaDemo01 : MonoBehaviour
{
private LuaEnv env;
void Start()
{
env = new LuaEnv();
env.DoString("require 'CSharp_Call_Lua'");
Person prsn = env.Global.Get<Person>("person");
}
private void OnDestroy()
{
env.Dispose(); // 释放掉lua环境
}
}
pulic class person
{
public string name;
public int age;
}
// lua: CSharp_Call_Lua.lua
//person =
//{
// name='siki', age=100, 12, 2, 2, 2, 2,
// eat=function()
// print("正在吃饭")
// end
//}