using System,collection;
using System collection generic;
using unityengine;
public class runninganimation:monobehaviour
{
public transform TF;//引用组件
public rigidbody2D rb;
private int MC;
public float jumpspeed;
void start()
{
//无
}
void update()
{
MC=input.getaxisraw("horizontal")//系统代码
rb.velocity=new vector2(MC * movespeed,xxx.velocity.y)
if(input.getbuttondowm("jump"))//跳跃
rb.velocity=new vector2(rb.velocity.x,jumpspeed)
}
}